Soon I hope to be running a (3.5) world that I've run several times in the past (hearkening back to 2e). I lived through the whole TSR "let's create anything and everything but don't bother balancing it" period. As such, I've always been leery of races/classes/prestige classes that moved away from the basics (PHB, DMG). Also many of the players I've DM'd did not have access to books beyond the PHB/DMG. So I've mostly limited classes for this world to the PHB and DMG (and a few of my own). For this new instantiation, we have access to pretty much everything but I'm looking to keep the world close to the basics and I'm looking to add a few classes/PrCs that tend to be more like the basic PHB classes. Obviously, anything that is specific to a setting/environment is out. Because of the makeup of the world only the 5+2 basic races of the PHB are allowed (though after encountering other races the players will be allowed, perhaps, to play some of those).
The basic idea is God destroyed most of the world over a thousand years ago. The PCs live in a heavily populated city where no one goes adventuring because it's far too dangerous. They will be the first in over a hundred years. As far as anyone knows there is no civilization in the world beyond the city itself (just bad guys: orcs, goblins, monsters, etc.).
For examples:
While I haven't had time to give it much thought, I believe I will include
Scout
Warlock (I've never actually seen anyone play one, so I'm not sure)
Beguiler
I'm also accepting
Dungeon Delver (due to circumstances)
Master Specialist
I'm considering, but am hesitant on
Ultimate Magus (I play one and I'm darn good - too good in fact)
Holt Warden (not sure it fits)
Favored Soul
WarMage
Definitely out is
Ninja (it doesn't fit the world)
Psion (I don't do psionics)
Wu-jen and the like
Wild Mage
Tribal classes (though I might consider one or two)
Vow of Poverty
Fiendish types and the like (no Fiendish blood available)
So what do you guys think should be included that are pretty close (power-wise/flavor-wise) to the basics? What definitely shouldn't?
The basic idea is God destroyed most of the world over a thousand years ago. The PCs live in a heavily populated city where no one goes adventuring because it's far too dangerous. They will be the first in over a hundred years. As far as anyone knows there is no civilization in the world beyond the city itself (just bad guys: orcs, goblins, monsters, etc.).
For examples:
While I haven't had time to give it much thought, I believe I will include
Scout
Warlock (I've never actually seen anyone play one, so I'm not sure)
Beguiler
I'm also accepting
Dungeon Delver (due to circumstances)
Master Specialist
I'm considering, but am hesitant on
Ultimate Magus (I play one and I'm darn good - too good in fact)
Holt Warden (not sure it fits)
Favored Soul
WarMage
Definitely out is
Ninja (it doesn't fit the world)
Psion (I don't do psionics)
Wu-jen and the like
Wild Mage
Tribal classes (though I might consider one or two)
Vow of Poverty
Fiendish types and the like (no Fiendish blood available)
So what do you guys think should be included that are pretty close (power-wise/flavor-wise) to the basics? What definitely shouldn't?