D&D 5E Bad Sage Advice?

Well, I'd need to eventually see a Druid who wasn't a Circle of the Moon to see if what you say is true or not. Because as every single druid at my table has been Moon... I can say for certain that those druids most certainly DO NOT need more hit points. ;)
IME even they do, past level 8 or so, though again mostly to allow the Druid to stick to the forms they prefer, rather than being forced to turn into t-rexes.

but what I was suggesting wouldn’t give a Druid in a level appropriate CR beast form more HP. It would simply allow them to have that many HP while in the form of a Panther or wolf. Or Hawk.
 

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The magical enchantment works however the DM decides it does, because the rules don’t specify. Insisting on one specific interpretation is on you, not on the rules.
Except we've seen posted in this thread as quotes from the rulebooks some general rules that - in my eyes anyway - seem to specify pretty clearly how magic items work. In brief: for the magic in an item to function you have to use it as normally intended. Exceptions - and there are some, but shields are not one - are noted in the specific item write-ups.

This means you have to wield a weapon, wear armour, drink a potion, read a scroll, etc. The same would, one assumes, apply to a shield.

With shields specifically, I wonder if a lot of the confusion (and mis-wording on Crawford's part) comes from people thinking different things on reading/hearing the word 'shield': some (like me) think of a fairly big cumbersome thing that either has straps or at least two loops (your arm goes through one loop, you grab and hold the other with your hand) and that takes a brief moment to don; while others (like JC?) are thinking of a Captain America shield - a smaller lighter thing with a single grip that can quickly be picked up and put to use with one hand.
 

Also, @Helldritch your privileges to complain about 5e "being Easy Mode" are hereby revoked. Letting a Druid PC in a low HP Wild Shape just morph back into their normal form when hit with a Power Word Kill is not 1e Attitude.

That is not a "Metal" DM move, that is a "Sippy Cup/Participation Trophy" DM move.🏅
Can't argue with this.

I go the other direction: I have shapechange take a bit of time (in my game, half a round) and any damage sustained during that time is internalized as part of the shape-change - it permanently comes off your maximum h.p.

I've had this rule in place for decades and I think it's only ever come into play maybe twice; but it does make them stop and think whether shapeshifting is safe while in combat or other danger - which was/is the intended effect.
 

At this point I will take Sage Advice, over the homebrew whinging of Grognards upset that Sage Advice doesn't match their exact preference. (And I hate Sage Advice)

Remove the Concentration duration requirement from Barkskin, and you empower casters.
That Moon Druid in CR 1 bear form, now has a 16 AC that can only be removed via Dispel Magic. Beating on the brat with a baseball bat can no longer break the spell.
Sorry, but if you're worried about a base AC 16 disrupting your encounters so much I would have to question things a bit.

I mean, what about Mage Armor? IME most Wizards have DEX 14 or 16, so they have an AC 15-16. That doesn't require concentration, lasts x8 longer, and is only level 1, yet would give practically the same AC as Barkskin with the no DEX mod caveat.

I fail to see why you fear removing concentration from Barkskin--it is decent but with only 1 hour duration hardly empowering spellcasters.
 

Well, I'd need to eventually see a Druid who wasn't a Circle of the Moon to see if what you say is true or not. Because as every single druid at my table has been Moon... I can say for certain that those druids most certainly DO NOT need more hit points. ;)
I see a lot of spore druids. But, anything else? nope
 

But in SA they have the power to explain a different intent to the rule and express how in future printings the intent will be reflected. JC didn't do that. He stuck with a strict interpretation of (what I feel) is a ridiculous wording for magical shields. So, that means the design intent of magical shields IS to allow it as he indicates, which myself and others find silly.
You are entitled to disagree with WotC as to the purpose and implementation of anything that they do, whether that is Sage Advice, Unearthed Arcana, or indeed the D&D game itself.

I think this is the entire problem. Crawford's first idea for answering the question is, "I'm going to read the book back to you." Then if he thinks that answers the question, he stops. The last thing I want for D&D, a game where there is explicitly a referee at the table to make decisions and alter the game, is a strict constructionist reading of the rules.

I'm not really interested in another pair of eyes reading the book when I take the step of asking WotC or Crawford a D&D question. I'm pretty good at reading comprehension (when I take the time to do it). What I want to hear is, "What did you mean when you wrote this?" or "What was the intended interaction here? Was this interaction identified even?" That's much more informative because it tells me what parts of the text can be ignored.
If you're after intention behind a specific rule, some of the developers will give it: just not in Sage Advice which is the official interpretation of the rules as they are written. IIRC they have outright said that they have houserules that do not follow strict interpretation of the rules in their games.

However, if the insults and belittling caused by people disagreeing with what Sage Advice should be sounds like a gossip circle of entitled Karens outraged when the manager supported their employee, can you imagine what it would be like if Sage Advice wasn't strictly based on RAW?
Every time JC gave a non-raw interpretation of a situation, you would have people screaming at insults at him. (Or more likely throwing those same personal attacks and disparagements through a medium in which he would not find out about them.) "But the rules say this! You're not going by the rules that you wrote! You're stupid and don't deserve to write for D&D!" . . . and so on.

Sage advice sticking to RAW is, I think, very much the safer option. Even when that interpretation is not what the developer would suggest that you actually houserule.

Crawford knows those of us who can decide what to do don't need Sage Advice. He also knows that there are a ton of people who don't want to know that there's a man behind the curtain who, truthfully, wants you to think for yourself and join the former group. But those people don't want that. They want an answer they can quote, chapter and verse. Maybe that's all he's doing.
The people who need the chapter and verse get the chapter and verse. The people who don't get a springboard for houseruling.

Do I think the spell is too good? Personally? Absolutely not. In fact, I found it quite ok before the SA.
But to have gimped the spell in such a way must mean that it was wayyyyyyy too good. At least, that's what I imagine they've thought with the SA...
They went with that the spell actually said, rather than with a houserule that would contradict the PHB text.
If they ewanted to do that, they would put it in the errata.
 

Barkskin should get errated to be honest. it is an old spell that I am guessing MIN AC made sense back then? There is nothing that reduces your AC from what I can recall. If there was that would make sense that this makes you immune to things that lower your AC, but nothing does that.

Having a spell that sets the min but also cant go over is odd to me since that means its just SETTING YOUR AC TO 16. It's not setting the MIN.

If it sets the MIN it should allow for cover, etc that makes sense.

The Shield Don/Held is a new thing imo. You equip it and thats how it has always worked imo - see DnD beyond their official character sheet provider for proof. Now they have to go change it?
 


Sorry, but if you're worried about a base AC 16 disrupting your encounters so much I would have to question things a bit.
The balance of a CR 1 creature is described very well in the Dungeon Master's Workshop section of the DMG. A CR 1 bear has an AC of 11...which is lower than a CR 0 creature, but balances out that the bear form's DPR is equivalent to a CR 2 monster.

An AC of 16 is the baseline for a CR 8 creature. So, if you remove the Concentration duration from Barkskin, the Bear Form moon Druid stings like a CR 2 Giant Wasp, and dodges like a CR 8 Bee.

Also Druids need Dex. Clerics need Str...That "Has been the Way" since AD&D.

Papa Smurf is just plain wrong here. ✌️🌈
 

They went with that the spell actually said, rather than with a houserule that would contradict the PHB text.
If they ewanted to do that, they would put it in the errata.

Is there a standard process for the SA person kicking the question to the errata person? (Are they the same person?) Should it be done more often?
 

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