Chimera
First Post
Philotomy Jurament said:The really unbalanced class in 3E is the fighter, because it's TOTALLY a "Mother May I" class. If your DM is some schmuck that builds his campaigns around investigation and talking, rather than killing weird creatures and evil scum, you're screwed. All your game abilities center on fighting, but you have to rely on the DM to serve up some ultra-violence.
Simple solution, dude. Don't play those games!
Or don't play a fighter in those kind of games.
I've only heard, mostly indirectly, of games where there is no combat. I was invited to play in one about five years ago, but when they told me that they had started as apprentices (under 3.0 rules) and hadn't even made 1st level after more than a dozen sessions...
I laughed and said NO.
Me personally, I'm that schmuck who tries to run more investigative games, tries to involve more talking. Doesn't mean (much) less combat, just requires INTELLIGENCE and an understanding that not every encounter is meant to be resolved with combat. In that kind of game, Balance is not necessarily a primary consideration, because I as GM DON'T CARE if the encounter is 'balanced' from a combat perspective. Screw up and attack someone you're intended to get information from, and you well deserve to get your butt handed to you. I'll gladly TPK the 1st level party if they mouth off to the 17th level Evil Wizard.
As I said in another thread, D&D is essentially rigged. If every encounter is balanced so that the party can't possibly lose, then it's rigged in favor of the party. It's like playing a computer game on a skill level that allows you to beat the game every time.
Is that "Balance"?
Consider why people want that out of D&D, but don't play other games that way.