So, occured to me while reading a different thread...much as ranks in Escape Artist are helpful in escaping a grapple, it'd make sense if ranks in Balance made you harder to trip. Unfortunately, there's a balance issue (so to speak): Grapple is Strength + BAB versus (Strength + BAB) or (Dex + Escape Artist), which works fine. Obviously, though, Trip can't be Strength versus (Strength) or (Dex + Balance) - that'd be broken.
My best thought right now is to give characters with 5 ranks of Balance a +2 on rolls to avoid being tripped, as something like a synergy bonus. Opinions?
My best thought right now is to give characters with 5 ranks of Balance a +2 on rolls to avoid being tripped, as something like a synergy bonus. Opinions?