BryonD
Hero
I think we agree that there are examples on both sides.Not everyone doesn't like it for that reason, obviously. Still, there are a number of people who have that problem with it. Most of them don't phrase it that way because they either don't want to be seen as a munchkin...or they don't really know that's the reason themselves.
A lot of people look at the books and say "So, I have to pick 4 powers from a list of abilities and I get 1 feat? How do I make a character like my character from 3.5e who could fly above the battle immune to all energy based attacks and all weapon attacks that weren't magical while I lowered all the enemies strength to 3 and trapped them in a web that they couldn't leave? Maybe at higher levels? No...none of those powers are available. Well, this edition is stupid. It just doesn't have enough options for me."
I don't agree that inability to break the game has been a significant factor in 4E's popularity issues.
I don't agree that either of side of that MUST be true.But the problem is, the options that are missing aren't there because they were imbalanced. It's a catch-22. Balance the game and people get annoyed at the lack of choice. Keep the game imbalanced and it's no fun to DM most of the time because the game is so unbalanced.
I don't know what to tell you. There is debate after debate on these boards and they focused on how much it sucked to be out of the game with "save or suck" being lumped in under the same umbrella as Save or Die and very much focused on the players feelings toward their character. Again, I'm not remotely claiming the other side of this point doesn't exist. But if you count noses it strongly skews toward PC protection. And the debates I've had in meatspace pretty well reflect the online debates.I haven't seen too many players complaining about Save or Dies. Most of the people in the RPGA wanted to get rid of Save or Dies, not because of how they affected PCs, but because of how often the PCs could use them against enemies. It felt very anticlimactic when you played a 4 part adventure over 20 hours and you reached the bad guy at the end, just in the midst of finishing his plot that you'd been hearing about all this time. Only to have the PCs open up with 3 Save or Dies, each of which had a 75% chance of failing.
You can find a few thread about that topic alone in this New Edition forum.I didn't actually hear anyone at all calling for the crits to always succeed.
And, again, I accept that I can't speak for the RPGA perspective.Most of the people from the RPGA who got into the Beta test for 4e got in because they were really dedicated to the RPGA(i.e. they DMed a lot), so most of the feedback given was "Fix this so it's easier for us to DM and fairer to the monsters".