robus
Lowcountry Low Roller
I agree, part of the DM’s job is to give the PCs enough detail to make accurate decisions within the game, as far as their characters are aware. That being said, it’s a tricky balance – too much detail and you’re practically making the check for them (“Gee, why is the DM going into so much detail about the curtains in the room?”), too little and they’re going to never think to check.
The players are basically fumbling around in a sensory deprivation tank without the DM telling them what they see, hear and feel. Playing a game of 20 questions isn't much fun and making the players investigate every little thing is tedious for everyone.
The question is - is there anything unusual about the lid that would be apparent without investigation? If there isn't then you're really hoping your players investigate every inch of every object they encounter, even after they found somethiing in that object - so basically search everything twice (but what about the secret compartment in the bottom - OK three times... - you see where this leads
