Fanaelialae
Legend
I prefer the hp/damage approach myself. Save or die has some pretty significant limitations, being pass/fail. When it works, great! However, when it doesn't it often does nothing, which is extremely lame.
If a death attack simply deals high damage, then you have an attack that can one shot, but even if it doesn't it can still be very effective. It doesn't need special rules when targeting a solo.
I also like the idea of an assassin can capitalize on low hp.
SoD is one of my least favorite mechanics, and that's even after having played the 3e assassin prestige class. IME, it just doesn't work well. Even if you go back to 1e saves, all you end up with is an assassin who's largely ineffective against high level targets. Lame.
You also end up with weird situations. Perhaps the cleric has a spell to instantly shield you from the assassin's attack. However, because it is S0D, that shield spell has no effect. Despite that the assassin is making a physical attack against you.
IMO, damage is the way to go. Damage always contributes, whether it results in death or not. It results in consistency within the system.
If a death attack simply deals high damage, then you have an attack that can one shot, but even if it doesn't it can still be very effective. It doesn't need special rules when targeting a solo.
I also like the idea of an assassin can capitalize on low hp.
SoD is one of my least favorite mechanics, and that's even after having played the 3e assassin prestige class. IME, it just doesn't work well. Even if you go back to 1e saves, all you end up with is an assassin who's largely ineffective against high level targets. Lame.
You also end up with weird situations. Perhaps the cleric has a spell to instantly shield you from the assassin's attack. However, because it is S0D, that shield spell has no effect. Despite that the assassin is making a physical attack against you.
IMO, damage is the way to go. Damage always contributes, whether it results in death or not. It results in consistency within the system.