IndyPendant
First Post
Hi all.
This post is predicated upon the belief (which I share) that the fighting styles are unbalanced. Specifically, that two-handed fighting is slightly overpowered when compared to sword and board (one-handed weapon and shield), and two-weapon fighting is severely underpowered when compared to S&B (except for the rogue, where it's only slightly underpowered).
With that foundation in mind, I have implemented the following changes into my campaigns. I thought I would run them past you, and see what you thought. I expect there will be a lot of "I-don't-like-it" responses; if you don't, could you please explain why? I believe these changes balance out the fighting styles--but I could very well be wrong. Without giving examples that 'break' my changes however, simply stating you don't like them is utterly useless.
That having been said, if you like them, feel free to give me moral support! : )
Anyways, here they are:
Anyways, what do you think? Can you break it? : )
This post is predicated upon the belief (which I share) that the fighting styles are unbalanced. Specifically, that two-handed fighting is slightly overpowered when compared to sword and board (one-handed weapon and shield), and two-weapon fighting is severely underpowered when compared to S&B (except for the rogue, where it's only slightly underpowered).
With that foundation in mind, I have implemented the following changes into my campaigns. I thought I would run them past you, and see what you thought. I expect there will be a lot of "I-don't-like-it" responses; if you don't, could you please explain why? I believe these changes balance out the fighting styles--but I could very well be wrong. Without giving examples that 'break' my changes however, simply stating you don't like them is utterly useless.
That having been said, if you like them, feel free to give me moral support! : )
Anyways, here they are:
Rationale: 2-for-1 damage bonus with Power Attack is too powerful for THF, the animated shield eats far too much into benefits that should be exclusive to S&B, and you don't get enough of a benefit with TWF to justify the 29837412 feats required to master the fighting style. Rogues gain some nice benefits from the TWF and SA combo--but to do so requires the expenditure of (nearly) all the PC's feats on TWF--and require the rogue to make full-attacks to gain the benefits, which means going to toe-to-toe with the bad guys, usually a losing proposition for the lightly-armoured, low-hp class. Two-Weapon Strike also helps put Rangers back into their proper spot as the masters of the TWF style.Two-Handed Weapon Changes:
Power Attack: The multipliers to damage become 0.5/1/1.5, instead of 0/1/2.
Animated Shields: Instead of the SRD ability, an animated shield has all the properties of the ‘Dancing’ Magic Weapon Ability, except that it only provides its AC (it does not attack), and it remains at a +2 enchantment bonus cost instead of the +4 cost for a Dancing weapon.
Two-Weapon Fighting Changes:
Two-Weapon Defense: Removed from the game.
Two-Weapon Fighting: Requires Dex 13+ instead of Dex 15+, and allows you to fight with a light weapon in your off-hand at no penalty to either weapon’s attack rolls, instead of a -2 penalty.
Improved Two-Weapon Fighting: Requires Dex 15+ instead of 17+, and allows full iterative attacks with the off-hand weapon when taking a full-attack action.
Greater Two-Weapon Fighting: Removed from the game.
Two-Weapon Strike: This ability, unique to 11th-level rangers with the TWF Combat Style, allows them to make an attack with each weapon in most situations where they would normally only be allowed a single weapon attack. For example, when making Attacks of Opportunity, and when making a melee attack as a Standard action, an 11th-level ranger can make a single attack with each weapon.
Empower Two-Weapon Fighting [Combat Feat]
Prerequisites: Str 14, BAB +1, Two-Weapon Fighting.
Benefit: You may attack with a one-handed weapon in your off-hand without penalty, instead of just a light weapon. You gain your full strength bonus to damage with your off-hand attacks, instead of one-half your strength bonus.
Anyways, what do you think? Can you break it? : )
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