Paul Farquhar
Legend
I suppose the obvious example of this is the Hag coven in Witcher 3. If you kill them, the village loses it's protection, if you don't they go on eating children. But it's not like this comes as a surprise, the likely outcomes are self-evident when you make the choice.However, I do think there's a serious risk of going too far in the other direction. I have not, personally, played the Witcher games. But I've known multiple people who have. From what I hear, they are extremely well-written....but they also tend to be utterly soaked in misery, to the point that it's literally not possible to make a choice one could remotely parse as "good" in at least some of the quests. I no longer remember enough details to point to something specific, so I'll just say that I've had extensive conversations with fans of the games who have agreed that more than occasionally, there are literally no good answers and at times no good deed goes unpunished.
But it's still possible to achieve an overall "good" outcome to the main storyline, by being a good dad to Ciri.