all this stuff about it exploding if it's not fed with magic is a pure fabrication. He needs to feed it magic in order to use it to gain UNLIMITED POWAH!
I mean, it's definitely not a
pure fabrication in the EA, because if he dies, and you don't res him, the bomb does go off, and you die too, and I believe the same is true if he doesn't get his fix. Doesn't mean something more complex isn't also happening though.
(it is technically possible to Drizzt the cambion for his ubersword)
It's not even terribly hard. People have these elaborate strategies for doing it but if you're willing to reload if you fail, then at least 80% of the time you, two companions + your face-wiggly buddy can drop him and trigger the scene-end before the reinforcements catch you, just with a good old-fashioned "hit him with everything you've got!".
I tried it played it for about 12 hours and then got a refund. It's not Baldurs Gate. It's Divinity (and I never liked that game) with 5e rules wrapped around it.
If you played in more than a year ago, this viewpoint is outdated.
Let me be really honest here, when I first played BG3, which was early in Early Access, my view was IDENTICAL to yours. You can probably even go back and find posts I made to that effect. The game absolutely started out as Divinity with 5E rules. But that's changed over the three years of development and now? Nah. Just not true.
The fact that your first encounter's at first level are Mind flayers and intellect devourers
Also, to be clear: there isn't even a single Illithid you need to fight, nor even a single Intellect Devourer you need to, in the starting area. Any ones you fought, you attacked them,
they didn't attack you. That's been true even in Early EA. So you're putting
your decision to attack neutral or even friendly units as the game attacking you, which is not true.
So let's be clear that this is not a "fact". It's both incorrect on both points - i.e. they're not the "first encounters" nor are they are they hostile! I don't know how to be more clear about that.
Once you get
off the starting area, there is one place where you can - entirely voluntarily - fight three
severely down-gunned Intellect Devourers. They have subnormal HP - around 15 HP, instead of 21, an AC of 7 instead of 12, don't have their Devour Intellect attack at all, so instead just make a single melee and I don't think they even melee for 2d4+2 (I also suspect their +to hit is lower than normal, as they miss a lot), I think it's a lower value but I'd have to check. Furthermore, they're spaced out to make the fight much easier. There's one in the starting area who is tougher, but it's neutral (and IIRC the only difference is it has more HP).
It's plays like some of the ancient RPG's where you are supposed to die over and over to figure out each scene.
Nope.
You did the opposite of that. You threaded the needle, and found a special way to die that 90% of players will never discover, by intentionally attacking mobs that you both knew were very dangerous, and were neutral to you.
This isn't a wind-up or trick from the game either - it's a valuable lesson - don't always attack people who aren't fighting you, even if they "look evil". Observe and decide on the basis of observation what you're going to do.
There's also a major wave in CRPGs these days of "nO hAnDhOlDiNg" so making the initial fights invoke some of the extreme difficulty of certain Throne of Bhaal fights may just be a winning strategy.
Nah. Nevin did this to himself. He attacked neutral mobs. You're not meant to fight them.
Also the idea that it's outrageous for a D&D game to feature mobs that can one-shot a tank at level 1 is pretty funny. I'd be surprised if there are any adventures on the market which manage to entirely avoid mobs that, on a crit or even max damage in some cases, couldn't drop a tank (who probably has 12 or 14 HP at most).