It does keep keybindiings, yeah.Does it keep your settings saved? I played the Early Access version on Stadia, and one frustration was that while it remembered my saves, it didn't keep my keybindings.
It does keep keybindiings, yeah.Does it keep your settings saved? I played the Early Access version on Stadia, and one frustration was that while it remembered my saves, it didn't keep my keybindings.
It's definitely valid to criticize BG3's selection of party members, whether it's for their lack of variety (two human male casters? all frontliners are ladies? no dwarves anywhere? but a whole bunch of elves?) or for their (OC do not steal) vibes...I honestly can't imagine enjoying this game with the scant selection of companions.
Yes, I plan to perform an Axe murdering of the entire city.But there is no escaping that it is a very talky adventure, with lots of opportunities to Starfleet your way out of combat encounters.
If someone just wants to kill monsters and steal their stuff they would be better playing Solasta, Diablo 4, or dusting off Icewind Dale.
This ties into all this "redefining CRPGs" nonsense. BG3 is great if you like that sort of thing, but not everyone does.
If most of great NPCs from the previous games were available this would not be a problem.It's definitely valid to criticize BG3's selection of party members, whether it's for their lack of variety (two human male casters? all frontliners are ladies? no dwarves anywhere? but a whole bunch of elves?) or for their (OC do not steal) vibes...
The old games are great because the companions don't get in the way and there is a wide selection of them. I get the impression that is not the case with this game. These new companions seem annoying and very needy. I just hope the dialog options are there to make these conversations less insufferable. IMO these origin characters are mostly there to be killed.Yes it’s meant to be like the old games and have a good deal of story and exploration. It’s not Diablo.
Except a good portion of them either no longer have any business in the Baldur's Gate area, or died since the timeline advanced by more than a century.If most of great NPCs from the previous games were available this would not be a problem.
The old games are great because the companions don't get in the way and there is a wide selection of them. I get the impression that is not the case with this game. These new companions seem annoying and very needy. I just hope the dialog options are there to make these conversations less insufferable. IMO these origin characters are mostly there to be killed.
I'm sorry do you not like CRPGs lol?insufferable NPCs
The rose tint here is bananas.The old games are great because the companions don't get in the way and there is a wide selection of them.
I mean, it ties into being an ACTUAL CRPG, which a number of CRPGs really aren't, because they forgot the RP bit.This ties into all this "redefining CRPGs" nonsense. BG3 is great if you like that sort of thing, but not everyone does.
I had a similar attitude in the early Early Access for BG3, but I'm sorry they're a lot better-written now. DOS2 was peak "beyond Bioware" in those departments, and initially BG3 was like that, but they've gone a huge distance to chilling everyone out. Hell, they re-wrote the whole of Wyll to make him less like that.It goes beyond what BioWare has been like the last 15 years, where NPCs are vital. Now it feels like I'm just along for the ride for these NPCs to tell their awesome, unique, edgy, and totally not rebelling against the Man, stories.
No, I do not like the BG3 NPCs. Everyone is too cute, all the time.
Except a good portion of them either no longer have any business in the Baldur's Gate area, or died since the timeline advanced by more than a century.
Since Minsc and Jaheira are here, I'm hoping we'll get a few more easter eggs. It'd be great to have Viconia since we visit the Underdark AND she's a priestess of Shar, but even if she makes an appearance they kept that under wraps. I think the Shadow Druid companion is alluded in a note left by the Shadow Druids in the swamp area. The rest we'll have to see.
It goes beyond what BioWare has been like the last 15 years, where NPCs are vital. Now it feels like I'm just along for the ride for these NPCs to tell their awesome, unique, edgy, and totally not rebelling against the Man, stories.
No, I do not like the BG3 NPCs. Everyone is too cute, all the time.
That's an optimistic retelling. I replayed BG1 recently. It's a massive pain how there's no good cleric party member until you're way into the Cloakwood, which is stuffed with poison and nigh-impossible to get past without a cleric, and even then you find the guy at the end of a tough dungeon and he's a multiclass. So you can either bring Viconia into your party and just resign yourself to doing evil stuff every so often to keep her happy (and probably upsetting Ajantis in the process), or you can resign yourself to doing a full evil playthrough, putting up with the cartoonishly moustache-twirling cringeworthy 'evil' motivations and dialog of mid-90s RPGs.The old games are great because the companions don't get in the way and there is a wide selection of them.