Ondath
Hero
Thing is, at least coming from the P&P background, I absolutely didn't find Solasta's gameplay to be boring or bad. Complex? Absolutely. But I liked having the choice to roll as many hit dice as I wanted, to set out crafting goals for a journey, or judge every instance of a reaction trigger. For a turn-based game, I really don't think these are that much of a problem.Exactly. Solasta's implementation shows how terminally tedious it is. Solasta is absolutely unafraid to be boring or have outright bad gameplay in the name of sticking to the rules slavishly, which is kind of commendable.
At least I absolutely prefer them to the atrocity that is Real Time With Pause.