D&D General Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more


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Well, I'm liking the new look. There's been a general clean up of maps and a few QoL improvements to the interface. Just arrived at the Hollows.
 

I did a short playthrough and I'm watching a few of the streamers that I like try the game, and holy crap the difference between each playthrough is incredible. I'm playing a Dark Urge, and the unexpected bursts of sadism really make things interesting, even though I'm trying to uphold moral values as much as possible. I saved the little girl in the grove mostly through a Persuasion check. But I watched one of the streamers play a Paladin and the whole scene plays entirely differently, with the Paladin essentially taking over the whole affair as a competent authority.

The combat is a bit hard, though. Then again, I asked for it by trying to handle Level 4 gnolls with a tired Level 3 party...
 

Still playing the Dark Urge, and Larian was NOT kidding when they said that this Origin would get pretty dark.

I was really happy to see Alfira join the camp, especially since I had missed her on my EA playthrough.

But what the Dark Urge does is shocking and horrifying.
 



Mortismal, who is like a professional game rusher, completed the game, and he says the later areas have some framerate drop issues and crash bugs, but he didn't encounter any progression bugs at all (which is kind of shocking, though he may have been lucky).
His review is really great. If find his channel to be both entertaining and honest and can usually rely on his assessments of games.
 


Gotta figure out how to kill all the three goblin leaders and not get swarmed and killed. Freed Halsin, debating how best to do this.
I can tell you the way I got one of them and am on my way to the others (spoilers if you've never done the goblin camp):

It's hard to describe but if you go up to the top left front of the goblin camp, there are some drunk sleeping guys - just past them is a wall you can break. That lets you into the upper rafters of the goblin base. You usually have to kill the drunk guys but using a silence spell whilst you smash the wall would probably also work. Once in, you can work you way across various rafters all the way to Droz Raglin or whatever he's called, who is giving a speech. I think proceeded to throw barrels of smokepowder, spears, and other heavy objects down on him and his followers, whilst keeping a Cloud of Daggers on the most obvious ladder up to the rafters. It went pretty well! Lot of explosions, lot of knocking/throwing goblins off the rafters as they came up. Unfortunately I did have to reload my post-battle save, because I forgot one of the barrels of smokepowder I threw didn't go off (no fire) and had the party walk over it, including Gale, with a naked flame (a torch). Ooof. There are probably other ways up into the rafters and whilst they expose you to some fire (but the shooters are penalized due to high ground), they give you a huge advantage in throwing things (you get the bonus "object fell from a height" damage which is kind of huge on something as heavy as, say, a spear) and constrict enemy paths very well.

Random notes:

Tavern Brawler has gone from useless to insane. It gives you double STR bonus to both hit and damage when fighting unarmed, throwing weapons/objects, or using improvised weapons. I took it on Karlach and am considering whether I should take some Monk levels (given flurry of blows and so on work in armour in BG3).

Swords Bard abilities are broadly improved (albeit similar) and now work with ranged weapons as well as melee.

War Cleric seems to give you 3 "War Priest Charges" instead of WIS mod. Unclear if there's any way to change this.
 

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