When something does break, I'll just think that the bug situation could always be worse - it could be Starfield.
It'll be interesting to see what state Starfield is in, and whether Bethesda makes any real effort to fix it this time.
With Skyrim and Fallout 4, they didn't. They patched out stuff which broke the critical path on the main quest, but then left in an insane number of bugs most companies would regard as extremely important to fix, and just sort of wandered off. With the Skyrim SE they randomly fixed some other bugs no-one thought they'd ever fix, but they definitely weren't fixing the most critical ones.
Fallout 4 launched in a much, much better state, bug-wise, than Skyrim though. Even though it had some of the same hilarious bugs every game since Oblivion has reintroduced and then separately fixed. Fallout 76 had some of those too, amazingly. But FO76, because it's online and a continuing income stream, Bethesda has actually made some effort to fix.
Starfield's pre-press has been weird, like they're hyping it into the sky in terms of what it's going to be, but then literally everything they're showing on screen just look like Fallout 4 but in space and with a Nasapunk vibe. The mechanics, the gameplay/traversal, the animations, the combat, and so on. I guess the dialogue looks more like Fallout 3 which is an improvement (Fallout 4's dialogue options were usually Yes, Yes but Sarcastic, No but Actually Yes, and Tell Me More (but also Yes), whereas Fallout 3 wasn't great but had something more like actual dialogue). I doubt bugs will impact it as much because so few people will be trying to actually finish the main quest, do companion quests, and so on - like 50%+ of the people playing Starfield will just be going to some procedurally generated planet, shooting some procedurally generated space pirates, and being amazed because this planet's sky was a kind of purple colour, where the previous planet it was kind of dark ruby.