Yeah, sounds pretty awesome.
How long in real time did that 20 round (2 minute) fight take? Just curious (i.e., this is not a leading question).
The fight took somewhere around two and a half hours or so. Once we'd burned through all our encounters and daillies, our turns only took almost no time(doesn't take long when you miss with 90% of your attacks).
How many player deaths?
With two attacks per round, the aura, ongoing damage, and most likely missing on a 1 I'd imagine focusing on a single target, most likely the rogue, would have resulted in at least one player death. Throw in Death Burst when he goes down and a player death should be almost guaranteed.
There were no player deaths. No one but the Paladin was even bloodied until the big explosion at the end - my Ranger went bloodied until the end of his turn when he zone-healed back out of it. The cleric's daily (healing everyone 18 at the end of their turns if they were in the zone) almost totally mitigated it's aura.
It focused fire on the Paladin the whole time since he had it challenged the whole time. Aside from its aura, it didn't attack anyone else. And it actually could miss the Paladin on a
two: +30 to hit vs Paladin's AC 33(base 31, +1 vs large creature, +1 due to another zone he dropped).
I hadn't looked up Certain Justice before. Pretty devastating.
What could the balor have done to get the paladin's mark off of him?
What, in general, are some good techniques for losing a paladin's mark?
Yeah, what Mustrum Ridcully said: there was pretty much no way the Balor could get the Challenge off of him.
The one thing we talked about after the session (before everyone went home to pass out) was that the Balor could have moved away for a round, then used his whip to drag us (or at least the Pally) out of the Cleric's healing zone. We might still have gotten it, but it probably would have taken alot longer since we'd have to run back and forth to the Cleric's healing zone every few rounds to heal up from the aura.
Did you guys use aid another? When your only hitting on a 19-20...that's a perfect time to start having the team bulk aid, at least to get your big dailies in there.
You know, that probably would have been smart, especially, as you say, the first few rounds when we were unloading everything we had at it. Still, after the first 6-8 rounds when we were all out of encounters and daillies:
My Stormwarden was doing
minimum 35 damage around. It would have been more if the Balor hadn't shifted his resistance to cold.
The paladin was doing at least 6 (he has Hammer Rythm and got 1 attack + 1 counter-attack when it attacked him).
The Daggermaster could actually hit on a 16 with his Piercing Strike - and he had permanent CA from it's perma-daze so when he did hit he got his Sneak Attack.
The Warlock was getting two attacks a round - one from Tendrils of Thuban and one from whichever at-will he was using (changing back and forth between Eyebite and Eldritch Blast in an attempt to pinpoint it's exact Ref and Will).
So, we were doing at least 41 damage a round and every few rounds someone would get a crit(since that was the only way alot of our attacks could hit him).
How did it not feel like a grind if you guys were only able to hit occasionally?
What Jack99 said. Even though, as it was, there was pretty much no way it was going to win until it burned through all 15 of our Paladin's healing surges(of which he only used 4 during the fight btw), we knew we were beating something that should have been way out of our league. Taking on a level+12 elite
after dispatching 60 level 14 minions made us feel pretty badass.
Edit: Demi-ninja'd by Sanzuo...
Also Edit:
In a mostly unrelated side note, my ranger also got to use Blade Cascade for the first time in a previous fight. It was sick, especially since the enemy had cold vulnerability 10. I think with one Armor Splinter hit + 5 Blade Cascade hits, I did about 200-250 damage that round...