D&D 5E Ban Variant-Human! Impact?

I think you read into things I say that i'm not saying. Can you not simply agree that some random person playing in someone elses game could bring a fresh perspective and notice an issue that they didn't? That shouldn't be hard to understand. It shouldn't be controversial.

It wouldn't be if that's what you had said. That's definitely not what you said. Which is why I asked if you can see why it looks condescending. I guess the answer is no, you can't see why it looks condescending.
 

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Every time someone says that boosting Concentration checks is ‘too powerful’.

It is worth pointing out that ELIMINATING all Concentration checks entirely is an even better solution.

There is nothing ‘too powerful’ about it at all!

It is just a stupid feat tax.

The idea was to tone downspell casters and let martial types dispel magic.

NPCs don't get feats so.....
 


The idea was to tone downspell casters and let martial types dispel magic.

NPCs don't get feats so.....

Being unable to keep up multiple Concentration spells simultaneously drastically tones down spellcasters.

By contrast, forcing a spell caster to make a Concentration check is stupid.

It is a feat tax.

Feats should be nice and not required.
 


Except it's not unlimited, because you can only use it once per character per rest. And since heals tend to be to the same characters over and over again, it's likely to be two uses per rest, maybe.

The 1hp part is unlimited.

Yes I know it's less than healing word functionally it's the same though most of the time 1 hit you're down again.
 


It wouldn't be if that's what you had said. That's definitely not what you said. Which is why I asked if you can see why it looks condescending. I guess the answer is no, you can't see why it looks condescending.

Yes it was what I said! You are reading things into it. You do that a lot. Obviously you can't see why that's so annoying.
 

It's still borked at level 4. It stacks up alright vs mass cure and refreshes on a short rest. Plus whack a mole.

You mean out of combat. Which...is not very meaningful as hit dice do that better. Out of combat healing just is not an impressive thing. Mass cure is good because of in-combat all-at-once-to-everyone effects. Healer feat just doesn't do anything like that.
 

The 1hp part is unlimited.

Yes I know it's less than healing word functionally it's the same though most of the time 1 hit you're down again.

Is that how you read it? It's written weirdly, but it seems to me, RAW, the 1 hp part is limited to once per rest, too. I think arguably the only part the thief can use at all as a bonus action is the 1 hp part, since the other part specifically calls out "as an action", and specific beats general. But I imagine there have been rulings about this of which I'm not aware.
 

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