FrogReaver
The most respectful and polite poster ever
You make that sound like thats a bad thing.
It just demonstrates that it's too strong for low levels.
You make that sound like thats a bad thing.
It's also a problem outside of the thief. The thief just outright breaks it.
5E is default easy mode. Things have buckets of hit points and thungs tend to hit like a train.
Compare healer to say a life cleric at level 1. Even later in the game it's duplicating high level spells per short rest.
If you have that feat or healing spirit spell from Xanathars healing is even easier.
You make that sound like thats a bad thing.
If the comparison is to level one, then it sounds fine to me. Only an optional rule can even get you a feat earlier than level 4. So sounds fine to me.
You would need to redo the spell lists. That's more of a 6E thing.
Healing, saving throws and encounter rules are a bit of a mess in 5E imho and healer makes it even worse apart from saves.
Also death saves unlimited 1hp healing.
I like Concentration spells − preventing multiple simultaneous spell effects.
I dislike Concentration checks that spoil a spell.
My issue with the Healer feat goes beyond the thief. It turns any tier 1 character into arguably a better healer than a cleric.
You should start a thread on it maybe?
Every time someone says that boosting Concentration checks is ‘too powerful’.
It is worth pointing out that even eliminating all Concentration checks is an even better solution.
Healing at low levels is healing word, mainly. Apart from the thief, a cleric, bard or druid will still be more effective as a healer than a character with the feat, because they can do something else useful on their turn. And anyway, how many people do you know who relish the healer mantle when they play clerics? I'm playing one right now and would be thrilled if somebody else took healer so I could do things that were more fun.