D&D 5E Ban Variant-Human! Impact?

Rules as written: If using the Healer feat second feature, it heals 1d6 + 4 + hit dice hit points, and cannot be used again until after the next rest, including, cannot use the first feature for an extra 1 hit point later.
 

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Now this is a good idea! That offers a lot of options. You can get two 17s, and boost them both to 18 at 4th level; or you can get a 17 and a cheap 16, giving you extra points to spread around your other stats, and go for a half-feat at 4th; or you can get two 16s and a whole bunch of extra points... the more I think about this, the more I like it. Like the standard human, its primary benefit is superior stats; like the variant human, it's good enough that you don't feel like a chump for playing one.
I mentioned this earlier to someone else in the thread, but the two 17s would be terrific for MAD classes. This Human would be the only Paladin using point-buy who could have 18s in both STR and CHA at Lv. 4, or the only Monk at that level with 18s in DEX and WIS. In both cases, that's very strong.
 


I mentioned this earlier to someone else in the thread, but the two 17s would be terrific for MAD classes. This Human would be the only Paladin using point-buy who could have 18s in both STR and CHA at Lv. 4, or the only Monk at that level with 18s in DEX and WIS. In both cases, that's very strong.

Yea - the more I think about it - the more I think the answer is to replace variant human with that.
 

That's not RAW.

Yes it is; it may not be RAI, but it is RAW: "the creature cannot regain HP from this feat again until it finishes a short or long rest". The part I was missing is the reference to "the creature", which doesn't have a meaning until the second bulletpoint has been invoked.
 



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