Esker
Hero
Healer feat level 1 it's the equivalent of 15 additional cure spells assuming a 5 person party and the 2 short rest expectation.
I think this says more about how bad Cure Wounds is than anything else.
Healer feat level 1 it's the equivalent of 15 additional cure spells assuming a 5 person party and the 2 short rest expectation.
The point is, it is wrong to force a player to play a Cleric.
There needs to be viable alternatives for the sake of many players to enjoy the game.
Healer is a reasonable option for a healer, especially at low levels, when everyone is hyper fragile.
Just ban the problematic feats then.I've considered this before, players point blank said it's fine but they wouldn't play humans.
I have 6 players but only 2 variant humans with a ravenfolk, Minotaur, half orc and aasimar being the other 4.
I think that Magic Initiate is more important to a sorcerer. A whole extra spell known at low level makes you way more viable.Sorcerer with warcaster great buffer but once again featless game the Sorcerer built in con save is huge.
Myself at least. But recently cleric has begun to feel too vanilla for my tastes.And anyway, how many people do you know who relish the healer mantle when they play clerics?
All Druids, Bards, Paladins and Rangers, and one subclass each of Sorcerer and Warlock all have viable healing options in-class.The point is, it is wrong to force a player to play a Cleric.
There needs to be viable alternatives for the sake of many players to enjoy the game.
Healer is a reasonable option for a healer, especially at low levels, when everyone is hyper fragile.
Yes it is; it may not be RAI, but it is RAW: "the creature cannot regain HP from this feat again until it finishes a short or long rest". The part I was missing is the reference to "the creature", which doesn't have a meaning until the second bulletpoint has been invoked.
I think that is also wrong to force a cleric to spend slots on not healing. I want to play a healer, not someone who sometimes heals on the sideI would add to that that it's also wrong to expect a Cleric to spend their spell slots on healing.
I mean if you want to get pedantic - the 2nd bullet point is not the creature regaining hp - it restores hp. The only regaining of hp mentioned is when you stabilize a dying creature. I suppose that means infinite 1d6+4 healing by RAW right?
I think that is also wrong to force a cleric to spend slots on not healing. I want to play a healer, not someone who sometimes heals on the side