am181d
Adventurer
For my current 3.5 campaign, I've decided to ban the Big Six magic items: no stat boosting items, no weapons with bonuses to hit or damage, no armor or other items that convey AC bonuses.
They're still at 2nd level, so I haven't decided whether I'll be giving them level-up bonuses to BAB, Damage, AC, abilities, etc. or if I'll just scale monster threats down.
I *will* have magic weapons and armor with special abilities. And I *may* make a few exceptions: with this approach, a single +1 or +2 weapon could have a bigger impact much later in the campaign. ("I can throw my sword and it returns to me AND it's +1???")
I'd love to hear folks' thoughts on this. Anyone else tried anything like this? Potential pitfalls? Does this unfairly penalize non-spellcasters? Or spellcasters?
They're still at 2nd level, so I haven't decided whether I'll be giving them level-up bonuses to BAB, Damage, AC, abilities, etc. or if I'll just scale monster threats down.
I *will* have magic weapons and armor with special abilities. And I *may* make a few exceptions: with this approach, a single +1 or +2 weapon could have a bigger impact much later in the campaign. ("I can throw my sword and it returns to me AND it's +1???")
I'd love to hear folks' thoughts on this. Anyone else tried anything like this? Potential pitfalls? Does this unfairly penalize non-spellcasters? Or spellcasters?