FrogReaver
The most respectful and polite poster ever
One day I'm going to finish my combat simulator that can give success rates and resources expenditures and rounds to kill distributions for various single PC vs single Monster scenarios.
While I think DPR and damage taken are great simple analysis tools, I believe actually having a combat between the fighter and the monster simulated about 100000 times will yield more realistic results in the end.
While I think DPR and damage taken are great simple analysis tools, I believe actually having a combat between the fighter and the monster simulated about 100000 times will yield more realistic results in the end.