D&D 5E Barbarian troubles

At least for some players, having a string of average encounters would be the most boring way of playing.
I'm sure you could say that for any style of play, so not very meaningful.
I'm saying that having a string of encounters that aren't taxing or challenging beyond accounting details would be boring. You don't get to dismiss that with irrelevant arguments.

Sure it works. Admittedly, there are other ways you might want to pace a story, but, if you're willing to be flexible about what constitutes a long or short rest, you can adapt the 6-8 encounter 2-3 short-rest 'day' to any pacing. You won't also get to be consistent about how long a rest is in hrs, but you'll be able to keep the game functional (and that's part of your job as the DM).
But that's my point. Since the game is not flexible in this way, it works only for a specific kind of scenario.

If you meant you agree to my point about the need to "other ways you might want to pace a story" and have rules that are "flexible about what constitutes a long or short rest" then alrighty.

As for the rest of your argument, not sure what point you're trying to make. Other than "yeah, well, the rules are flawed but since us humans can work around the kinks they're not really flawed, they're perfect" which I hope you're not saying?
 

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I was actually in the same boat as the PC barbarian in my latest game. Against my fervent warnings, the group all wanted to roll for stats. I rolled the most ridiculous set of stats I have ever seen, before racials I had two 17s and lowest stat was 14. I made a Barbarian tank and like in the OPs game, he just dominated all combats and with those stats, also dominated the social and survival parts of the game. After seeing players and the DM get annoyed, I offered to make a new character with points buy.

They again insisted I roll, which considering I was offering to remake a powerhouse character I think was a dick-move, but anyway I rolled 7,8,9,7,9,12. I burst out laughing. Naturally I made a moon druid who was a decrepit, senile, unlikable old crone. Believe it or not, by the end of the second session, everybody was complaining about how OP my character was <sigh>.
 




I'm saying that having a string of encounters that aren't taxing or challenging beyond accounting details would be boring. You don't get to dismiss that with irrelevant arguments.
You said 'some players' might find it boring, and that's true. For any given way you might play the game, there's probably some players out there who find it boring. If your assertion that a string of 'standard' encounters would always be boring to everyone, obviously, you're just wrong. Tastes just vary.

Neither case really matters. It's legitimate to want to play an RPG in variety of ways, including with very different pacing, possibly within the same campaign.
The point is...

But that's my point. Since the game is not flexible in this way, it works only for a specific kind of scenario.
And it's a perfectly valid point. But, it's not that hard to get around the inflexibility of the system, by being flexible, yourself.

If you meant you agree to my point about the need to "other ways you might want to pace a story" and have rules that are "flexible about what constitutes a long or short rest" then alrighty.
Except for 'have rules,' that was it, yep. The rules give you a time frame for a short and a long rest. They also give the DM unlimited licence not just to change the rules formally (house rules/variants/modules) but to make rulings on the spot that don't necessarily follow the letter of the rules...

not sure what point you're trying to make. Other than "yeah, well, the rules are flawed but since us humans can work around the kinks they're not really flawed, they're perfect" which I hope you're not saying?
No, I'm not going all Oberoni Fallacy on you. ;) But, it's also not really the Oberoni case of changing the rules if you're just 'working around them.'

5e design doesn't try to be perfect, nor even all that 'good' by any objective standard, they're just a starting-point for the DM.

So, yes, the rules are inflexible when it comes to pacing, if you follow only the letter of the rules on how long rests take. No, that's not a 'flaw,' because the rules also let you make rulings about whether the PC can get the full benefit of a rest or not in a given circumstance (indeed, make rulings about anything, irrespective of the letter of the most-applicable rule available). No, that doesn't make them perfect, just intentionally limited in what they try to do and designed to be dependent upon the DM for functionality/playability.

When you run 5e, you're not just signing up to RP NPCs and run Monsters, you're also acting as a critical part of the system. Without a DM willing to make rulings, yes, you'll just be playing a hopelessly 'flawed' game.

When D&D first came out, it was a pretty 'flawed' game, because it was a new kind of game, and no one new how to make a working one. DMs fixed it up on the fly or re-wrote it wholesale because they had to in order to run a successful game at all. 5e intentionally harkens back to that style. Then, it was because there was no other choice. Now, it's because it's fun. It's not like there haven't been plenty of complete, balanced, clear, consistent, RAW-playable RPGs produced since those early days (arguably, a past edition or two of D&D may even have qualified), but if we're playing 5e, it's because we want that D&D experience.


Sorry if that got a little too nostalgic and philosophical.
 


Which proves that not your barbarian was op but you...

Or his Druid was level 2?

Actually level 8 :) the game involves exploring lots of small islands in an archipelago. Being able to turn into a fish and a bird in a seafaring exploration game just eclipses the usefulness of other classes surprisingly often, even if you are otherwise useless.

On a side note, my next character was a Bladesinger with rolled stats that damn near perfectly matched the standard array. I had not even rolled a dice before people complained that they are OP and should not be allowed ("They can tank better than my Fighter and are a full caster!!!"). I just asked the group to make a character for me next time and left. Not sure I will be back.
 


Actually level 8 :) the game involves exploring lots of small islands in an archipelago. Being able to turn into a fish and a bird in a seafaring exploration game just eclipses the usefulness of other classes surprisingly often, even if you are otherwise useless.

On a side note, my next character was a Bladesinger with rolled stats that damn near perfectly matched the standard array. I had not even rolled a dice before people complained that they are OP and should not be allowed ("They can tank better than my Fighter and are a full caster!!!"). I just asked the group to make a character for me next time and left. Not sure I will be back.

Bladesingers are not, and should never be played as, tanks.

Theyre d6 HD low con wizards who trade game breaking class features [diviner anyone?] for a slightly higher AC, and a class feature thats already obsolete when you get it at 6th in extra attack. Aside from working great as a 2 level dip for dex based EKs, there isnt much point.

Sounds like your group is like my old PF one. I rolled up a fairly standard Swashbuckler 1 [for parry/ riposte]/ Magus [kensai/ bladebound] 1 for the last campaign [with weapon finess and slashing grace] on a rhoka + magical knack and wayang spellhunter [shocking grasp]. Point buy. Nothing dodgy. Optimisation level moderate.

In a PF campaign featuring a ranged rogue 2 [huh?], a half elf fighter [who relied on spiked armor] and some other non contributing class combo.

After a single session, apparently I was 'too optimised' for the campaign. Last I heard it fizzled out after a few sessions due to heavy railroading by the DM.

It happens.

What are your other PCs in this party by the way? Class/ level/ key schtick?
 

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