• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Bards - The Greatest of All Classes

tarchon said:
Are you familiar with the source of the word "Demogorgon," as another example?

Always a fun example of a mistranslation after its source had effectively died out and so stripped any real context from later scholars.

The gnostic 'Demi (g)Orgos', their creator of the flawed and sinful physical world, 'god' of the old testement, thus becoming Demogorgon when later scholars mangled the words and made it a demon (since christian gnosticism was effectively nonexistant by that period).
 

log in or register to remove this ad

CyberSpyder said:
Probably so. Oddly enough, an insult is remarkably easy to view as an insult, no matter what actual words are used - when you use 'modern' to mean 'ignorant,' it shows.
Yeah, that's pretty much what post-Modernism is all about, the 20th-century rehash of the Enlightenment's "Noble Savage" concept.
 


die_kluge said:
I hate it. Therefore it sucks. :)

Seriously, the lack of good spellcasting, the *flavor* of the bardic songs, the lack of exceptional combat skills... The main thing I don't like is that the only reason to advance in bard after first level are for the paltry songs (the best one comes first), and to get that +1 per level to the bardic knowledge skill. That, and the concept of a charisma-based caster for the bard makes no sense. This is a class who is supposed to pick up his skills from various sources along the way. Yet, his spellcasting is inate? That utter rubbish, in my mind. That makes sense for sorcerers, but makes no sense for bards. The designers only did that because they wanted to reinforce the charisma aspect of the bard. Which is the other problem I have with the class - it's not a jack of all trades. It's specifically designed to be a manipulator/enchanter, and nothing more. If you're going to do that, you're better off playing a sorcerer specializing in enchantment spells.

That, sir, is a near perfect analysis of the crap that is the third edition bard. I detest the class beyond words. And this comes from a guy whose favorite class is the bard.

I use Monte Cook's bard from Book of Eldritch Might II for the bard's in my games. If I ever use the 3e Bard again, then the class will be able to choose any spell from the Bard, Wizard/Sorceror list for their spells.

Dave
 

Monte Cook Bard

The basics of the bard from Monte's Book of Eldritch Might II.

1.) Spellsongs: The Bard has three levels of spellsongs: Spellnotes, Spellchords, SpellMelodies. These range in power from 1-6 levels spells. In general, the spells are far more useful and full of flavor than the PHB spells. Bard's even have a good array of sonic damage spells that make them far more useful in combat.

2.) Weave Spellsongs: Over time, the Bard can weave together spellsongs to make their effect more powerful.

3.) Bard gains evasion at 9th and Improved Evasion at 19.

4.) 6 skill points/level (Remember this class came out during 3e when the core Bard only got 4/level)

5.) Armor Check Penalty. Bard can cast spells with no penalty as long as their Amor Check penalty does not exceed 3.

6.) Faster Casting: A bard can cast 2 Spell notes per round, 1 spellnote and 1 Spellchord per round, or 1 Spell Melody per round as full round actions.

Also, Monte has an awesome selection of feats that enhance the bardic abilities and bard's still get Bardic Knowledge.

It is a superior bard class.
 



Ankh-Morpork Guard said:
Agreed. There's usually always at least one Bard in most of the games I run, and they do just fine.
Currently, the best character (by best, I mean most useful) in my Eberron game is a Bard.
 

gizmo33 said:
Oops, I missed this point earlier when you made it in the form of "why do you think bards have to be Celtic bards" (or British Isle bards, what-have-you).

My rant that started this thread, and subsequent points, have *definitely* made the assumption that the bard's technique is part of his ability. I mean - IMO the bard is a master of the spoken word, and his knowledge is contained in the poetry. A bard who does not hear and speak IMO is not a bard because my definition of bardic lore is certainly tied up in the medium.

Which will be the fact historically since humans have a limited number of senses. However once you branch over into a supernatural universe with active involvement by dieties, dragons, restless dead, and fey creatures then you have to distance yourself from reality and extend the bard's nature to reflect their stories.

Your notion of the bard would do well in the more historical settings (IIRC Slaine is one that would be right up your alley) but IMO is far too limited to be a proper bard in the D&D fantasy universe.



Because, then, poetry is the medium of choice for bards, I do not consider exclusively written knowledge, including heiroglyphs, to be an area of interest to bards.

Which, if it were the case, would mean we would not have any of the Egyptian lore and little of the Greek and Roman mythos. My, what a waste.

As I suggested earlier, I believe it to be the case that members of socieities without writing thought bardic knowledge to be ALL knowledge, and if a DM were to want to treat bardic knowledge favorably, they would take this into account.


The key here is that in D&D virtually all races *have* written language. The proliferation of true magic would encourage it. Casters may restrict the written language to maintain control over the masses but that will only work for isolated groups. Written knowledge, to a culture without the notion of written language, is secret and hidden knowledge; a form of magic. How else can two beings communicate without the use of words? It would be as if the literate individual were prescient. "Careful, there is danger here. Beware of falling rocks."

The secret of written language will cease to be a secret once the oral-only culture encounters a written-word culture.

IMO, to take bardic lore as I would have it, it parallels written knowledge about the world. As I said earlier, if it's written down, if someone knows it, then it's a candidate for information to be learned.

And the DCs for the check reflect this. Of course, most bards have to be high level to get significant use out of it but there's lots of information out there.

I constantly see bardic lore interpreted as a sort of "gather information" check.

Bardic lore *is* a gather information check, even in your paradigm. You have it gathered from some mystical source of knowledge but it still requires some form of check to determine whether your character has found it & remembered it or can find it right now.

3E Players Handbook: "A bard picks up a lot of stray knowledge while wandering the land and learning stories from other bards." (emphasis mine)

But I'm petitioning for some respect in the core rules and in the FRPG community, even outside of DnD, for bardic knowledge. Calling it "stray knowledge", I believe, does not do the archetype of the bard justice.

"Stray knowledge" is exactly what the bard archetype should know. The adjective definitions of stray are "wandering or lost, Scattered or separate." So "stray knowledge" is scattered, separated, and lost knowledge. If it was known and in a concise compilation it would make the bardic ability equal to "check index."

For the record, my personal image of the bard is an idealized scottish piper. The historian, lawyer, judge, diplomat, and signal corps. The current bard can do that.
 


Into the Woods

Remove ads

Top