sukael
First Post
Table: The Archeologist HD: d6
Skill points: 8 + Int. Class skills: Concentration, Craft, Decipher Script, Disable Device, Hide, Jump, Knowledge (all skills, taken individually), Listen, Move Silently, Open Lock, Profession, Search, Spellcraft, Spot, Tumble, Use Magic Device.
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Weapon and Armor Proficiency: Archeologists are proficient with all simple weapons and with the whip, boomerang, and all picks.
Archeologists are proficient with light armor.
Bardic Knowledge: As the bard class feature.
Trapfinding: As the rogue class feature.
Trap Sense: As the rogue class feature.
Fast Movement: As the barbarian class feature.
Sudden Strike: As the ninja class feature.
Trap Sensitivity: The feat from Dungeonscape, gained as a bonus feat.
Evasion: As the rogue class feature.
Mettle: Think Evasion, but for Fortitude saves.
Skill Mastery: As the rogue special ability.
Camouflage: As the ranger class ability, except only in non-natural terrain.
Hide in Plain Sight: As the ranger class ability.
Automatic Discernment: Make a free Search, Spot, Listen, or Sense Motive check every round, in addition to any given by the Trap Sensitivity feat.
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A custom class meant to have a bit of a Nethack bent, along with a custom "Loyal Pet" feat I'm still putting together. It's probably a bit overpowered, but what do you think?
Code:
Base Fort Ref Will
Level Attack Save Save Save Special
1 +0 +0 +2 +2 Bardic knowledge, trapfinding, trap sense +1
2 +1 +0 +3 +3 Fast movement +10'
3 +2 +1 +3 +3 Sudden strike +1d6, trap sense +2
4 +3 +1 +4 +4 Trap Sensitivity
5 +3 +1 +4 +4 Trap sense +3, uncanny dodge
6 +4 +2 +5 +5 Evasion
7 +5 +2 +5 +5 Sudden strike +2d6, trap sense +4
8 +6 +2 +6 +6 Mettle
9 +6 +3 +6 +6 Improved uncanny dodge, trap sense +5
10 +7 +3 +7 +7 Skill mastery
11 +8 +3 +7 +7 Sudden strike +3d6, trap sense +6
12 +9 +4 +8 +8 Improved evasion
13 +9 +4 +8 +8 Trap sense +7
14 +10 +4 +9 +9 Camouflage
15 +11 +5 +9 +9 Sudden strike +4d6, trap sense +8
16 +12 +5 +10 +10 Skill mastery
17 +12 +5 +10 +10 Trap sense +9
18 +13 +6 +11 +11 Hide in plain sight
19 +14 +6 +11 +11 Sudden strike +5d6, trap sense +10
20 +15 +6 +12 +12 Automatic discernment
Skill points: 8 + Int. Class skills: Concentration, Craft, Decipher Script, Disable Device, Hide, Jump, Knowledge (all skills, taken individually), Listen, Move Silently, Open Lock, Profession, Search, Spellcraft, Spot, Tumble, Use Magic Device.
------
Weapon and Armor Proficiency: Archeologists are proficient with all simple weapons and with the whip, boomerang, and all picks.
Archeologists are proficient with light armor.
Bardic Knowledge: As the bard class feature.
Trapfinding: As the rogue class feature.
Trap Sense: As the rogue class feature.
Fast Movement: As the barbarian class feature.
Sudden Strike: As the ninja class feature.
Trap Sensitivity: The feat from Dungeonscape, gained as a bonus feat.
Evasion: As the rogue class feature.
Mettle: Think Evasion, but for Fortitude saves.
Skill Mastery: As the rogue special ability.
Camouflage: As the ranger class ability, except only in non-natural terrain.
Hide in Plain Sight: As the ranger class ability.
Automatic Discernment: Make a free Search, Spot, Listen, or Sense Motive check every round, in addition to any given by the Trap Sensitivity feat.
---------------------------
A custom class meant to have a bit of a Nethack bent, along with a custom "Loyal Pet" feat I'm still putting together. It's probably a bit overpowered, but what do you think?