JiffyPopTart
Bree-Yark
Greetings All
In an effort to cut down on paperwork and complexity in our new campaign, and in an effort to cover for nobody playing a rogue, I discussed with the GM a druid-variant-variant. Tell me what you think.
Feral Druid (A variant of the Shapeshifting Druid from the PHBII)
Lose
*****
1. Ability to cast any spell that affects or targets anything besides the druid him/herself. (Also losing ability to swap for Summon Natures Ally since its no longer a valid spell choice)
2. Wild Empathy
3. Timeless Body
4. Diplomacy as a class skill
Gain
*****
+2 Skill Points per level
Sixth Sense ability (can notice traps as a rogue, although not able to disable them)
Search, Climp, Jump as class skills
Spontaneous Casting instead of Prepared Casting
Thoughts/Ideas welcome.
DS
In an effort to cut down on paperwork and complexity in our new campaign, and in an effort to cover for nobody playing a rogue, I discussed with the GM a druid-variant-variant. Tell me what you think.
Feral Druid (A variant of the Shapeshifting Druid from the PHBII)
Lose
*****
1. Ability to cast any spell that affects or targets anything besides the druid him/herself. (Also losing ability to swap for Summon Natures Ally since its no longer a valid spell choice)
2. Wild Empathy
3. Timeless Body
4. Diplomacy as a class skill
Gain
*****
+2 Skill Points per level
Sixth Sense ability (can notice traps as a rogue, although not able to disable them)
Search, Climp, Jump as class skills
Spontaneous Casting instead of Prepared Casting
Thoughts/Ideas welcome.
DS