Queer Venger
Dungeon Master is my Daddy
I don't, my players would probably never use it.I just had a look at the Bastion Rules on DnDBeyond and strangely enough Bastions dont have a "Embassy facility" which might be used if players wanted to involve themselves in diplomacy and political manouverings.
The rules allow Spying through the Pubs Research:Gather Information action and I suppose maybe the Theatre might be reskinned - Diplomacy is all Performance afterall (its Empower Action grants a bonus 1d6 to a D20 test).
So do you think a Embassy Facility needs to be added and what would it do?
What other Special Facilities do you think would be a great addition?
FYI These are the listed Special Facilities
Level Special Facility Prerequisite Order 5 Arcane Study Ability to use an Arcane Focus or a tool as a Spellcasting Focus Craft 5 Armory None Trade 5 Barrack None Recruit 5 Garden None Harvest 5 Library None Research 5 Sanctuary Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus Craft 5 Smithy None Craft 5 Storehouse None Trade 5 Workshop None Craft 9 Gaming Hall None Trade 9 Greenhouse None Harvest 9 Laboratory None* Craft 9 Sacristy Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus Craft 9 Scriptorium None* Craft 9 Stable None Trade 9 Teleportation Circle None Recruit 9 Theater None Empower 9 Training Area None Empower 9 Trophy Room None Research 13 Archive None Research 13 Meditation Chamber None Empower 13 Menagerie None Recruit 13 Observatory Ability to use a Spellcasting Focus Empower 13 Pub None Research 13 Reliquary Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus Harvest 17 Demiplane Ability to use an Arcane Focus or a tool as a Spellcasting Focus Empower 17 Guildhall Expertise in a skill Recruit 17 Sanctum Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus Empower 17 War Room Fighting Style feature or Unarmored Defense feature Recruit