D&D (2024) Bastion - Missing Facilities (ie theres no diplomacy!)

I'm in agreement with all of this, the design team purposely put into the DMG a very simplified system - but it's too simple and gamist. You should be able to build a pub at a fairly early level, but the benefit it turns back would be more level based. It was all just ignored, putting too much emphasis on the prizes handed out by the facility rather than the worth of the facility it's own right.
 

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Here's a question I have about bastions after reading the rules: why do you have to pay for equipment or items or extra stuff, but you never have to pay for hirelings, even to replace lost ones? In what way are you "hiring" them?
 

Here's a question I have about bastions after reading the rules: why do you have to pay for equipment or items or extra stuff, but you never have to pay for hirelings, even to replace lost ones? In what way are you "hiring" them?
Serfdom (and other impolite S words)

I assume that the hiring of Hirelings is absorbed into the general operating cost that make up the daily behind-the-scenes operations of the Bastion - ie too much detail for PCs. PCs get to make the big capital investment decisions but leave hirelings to Bastion HR
 


Oh, I'm planning to massively expand the Bastion rules with my own version of stuff - but you can quite get into the weeds.

Academy
Archive
Arena
Armory
Atrium
Ballroom
Bank
Barn
Bathhouse
Bedroom
Boathouse/Drydock
Campground
Carriage House
Cave
Courtroom
Corral/Pen
Catacombs
Courtyard
Demiplane
Dining Room
Dock
Dunjon
Divination Chamber
Farm/Orchard
Gaming Hall
Garden
Gatehouse
Guard Room
Graveyard
Grove
Guest House
Guild Hall
Greenhouse
Hospice
Hostel
Hive
Inn
Kitchen
Laboratory
Library
Lighthouse
Meditation Chamber
Menagerie/Kennel
Mill
Mine
Mausoleum/Tomb
Monument/Wonder
Nunnery/Cloister
Music Room
Oasis
Observatory
Office
Parlor
Pier
Pool
Portal
Prison
Pub
Reliquary
Sancristy
Sanctuary
Sanctum
Scriptorium
Slaughterhouse
Smithy
Smokehouse
Stable
Steam House
Storefront
Storehouse
Stage
Summoning Chamber
Teleportation Circle
Theater/Auditorium
Tower
Training Area
Trophy Room
Vault
Vehicle Station
War Room
Winery/Brewery
Workshop
If you have mechanically useful interpretations for all these categories, sign me up!
 

Diplomatic stuff requires there to be different cities to be Diplomatic too, and campaigns that require things to be diplomatic about. Doesn't work if you just want to run into a dungeon and kill a dragon.

Oh. How about if it includes the Sending spell? Then you can communicate and give orders remotely.
Diplomatic stuff is also ones own backyard: city council, influential family, ranking officer, etcetera.
 


Serfdom (and other impolite S words)

I assume that the hiring of Hirelings is absorbed into the general operating cost that make up the daily behind-the-scenes operations of the Bastion - ie too much detail for PCs. PCs get to make the big capital investment decisions but leave hirelings to Bastion HR
Too bad. I'd like the bastion rules a lot better if they made more sense setting-wise.
 



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