Battle Cleric Options is up

You got a point re: simple hammers. I'd expand the list to include:

- Mallet (one-handed simple hammer)
- Cleaver (one-handed simple axe)
- Machete (one-handed simple heavy blade)

OK if you are conjuring them.... I want details oh imaginative one.
 

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Looking at this, the first thought that came into my head was:

"Helloooooo, goliath battle cleric!"

Goliath Greatweapon Prowess even works with Staff Fighting, since the primary end of the staff has Stout.
 

I think the magnitude of y'all's upset about my upset is substantially greater than my upset. It's illogical. I'll get over it or build my next strength cleric with different powers.

I am, however, starting to get a little upset about the state of discourse in the 21st century. I thought there was room for intelligent discussion here about what place simple vs. military vs. superior weapons have in the game and whether there was a purpose in selectively invalidating that progression (particularly in the case of a character archetype that should actually care about those distinctions). I also think there is room for intelligent discussion about whether war gods are currently well served by the rules. I didn't realize that raising these points (perhaps inelegantly) qualified as "crying", "whinging" etc.

I thank those who bothered to engage intelligently on the subject.
 


You got a point re: simple hammers. I'd expand the list to include:

- Mallet (one-handed simple hammer)
- Cleaver (one-handed simple axe)
- Machete (one-handed simple heavy blade)
Cool idea! Shouldn't be too difficult to take the Military versions of those weapons, knock off a die size or the Versatile property, and call them Simple weapons of the corresponding group.

EDIT: Whoops, ninjaed by the very fellow I was replying to. Missed the new thread page!
 
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I liked the article a lot, but honestly the weapon restriction is pretty dumb and a good old fashioned bonus would have been far better. It's still a very good article and FINALLY we see something that needs support getting it.

Now do something about Runepriests already.
 


I liked the article a lot, but honestly the weapon restriction is pretty dumb and a good old fashioned bonus would have been far better. It's still a very good article and FINALLY we see something that needs support getting it.

Now do something about Runepriests already.

The Ossassin has needed to not suck longer than the Runepriest has needed to not suck. :P

The Artificer has needed support longer than both, though.
 

Oh, they'd be completely boring, and on-par with a mace: one-handed simple melee weapons, +2/1d8. The point is to provide ways for a character to use feats and powers.

I'm totally on board with this line of thought. I think the issue, if there is one, isn't that this build makes use of simple weapons almost exclusively, it's that there are weapon types that aren't supported in the simple category. A dwarf cleric should be able to pick up a simple hammer of some sort. This doesn't seem like too difficult a thing to add to the game.

I like your weapon ideas. Write an article and send it to Wizards. ;)
 

Hrm. It looks to me like the Battle Cleric can ditch Wisdom, since with all its features switched over, it only benefits from Charisma, and looking at the utilities, very few mention Wisdom at all.

Now, this does lock you out of using the various Wis attacks, but were you going to do those anyway?

Brad
 

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