Calico_Jack73 said:
1) The US forces have no anti-aircraft capability. No shoulder launched sams and no AAA sites around the bases. Basically the only way they can defend against aircraft is to get their own aircraft in the air but if the NVA catches them US with no aircraft flying then they own the battle.
I essentialy agree, but it turns out that a persistant player with the M60 can take down anything that flies. The key is persistance, it's going to take you at least a belt, unless you manage to put most rounds into the tail/nose (no side shooting). Still, you'd figure that the US'd have Stingers or something similar, but I'm not realy conversant with what the US did and didn't have in that era.
If you can steal an RPD or SA-7 as a 'good guy' your job is easier. Staying alive long enough to
enjoy your new found toy is problematic at the least once the enemy picks up on your new abilities.
2) Maps too small. It seems like when I am flying I am constantly banking to keep from flying off the map. I like the big maps like in BF1942 and Desert Combat. Very few of the BFV maps seem large enough for a good game.
With the improved graphics and all that undergrowth they almost had to keep the initial maps small to avoid scarying or annoying customers that found they couldn't play the bigger maps due to lag. I'm sure someone will come up with bigger maps for higher end computers. Not to mention this was probably meant as an infantry based game, so large maps wouldn't have been nearly as popular to the grunts.
I'm mostly dissappointed that there won't be a Desert Combat mod for the BF:V engine, having an F-16 with
real heat-seakers would be about the only improvement that I can think of for DC. Then again mabye BF 2, or whatever the 'modern era' edition is called with be essentialy the same thing.
As for maps I'd personaly like to see, and wish I had the skill/patients to make, would be something with capturable flags in the middle (say a city/ruins) and the spawn points would
ONLY be at either end of a fairly long map. Then you'd have more teamwork (yah, I know, dreaming again

) since people would need to be ferried from spawn points to the action. I've never been too keen on this whole deal of capturing a flag/spawn and immediately having half your team appear there loaded for Bear. Putting in primarily transport Helos, with maybe 1-2 attack copters on
slow spawns, would idealy encourage the transport and use of ground pounders, but in reality would end up with monumental camping of the aircraft and huge frustratoin levels as morons took the slow spawners out alone.
It'd be nice if the next installment of BF would shift the focus away from 'kills' as the primary means of keeping score. Maybe then we'd get more cooperation and fewer lone-wolf/griefers. Here's to hope
Hatchling Dragon