Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]

Seriously,

each of you may request up two rolls on these tables.

Roll yourself or tell me to roll the dice.

2D6 or 2d10, as you prefer. The higher the better! (Generally, on two 2D6 "good" results begin at 7, with 2d10 at 11.)

Each point of edge will allow you one reroll.


The type of table the resulting roll will be applied to, will be assigned by me according to your background.

What can it get you?

Each roll will determine an event from your past, fwith either negative or positive results (or both).

Positive results include skills levels gained in corresponding skills (either new or to improve an existing one), connections, better equipment, wealth, certain traits/advantages and, in extreme cases, attribute points (very rarely).

Negative effects include the above mentioned lost limbs (don't worry, you'll get a nice prosthesis :D), enemies, obligations, addictions and other negative traits.


Is it worth it?

I can't truly say. (And that is why nobody will ever be forced to take them.)

If you enjoy a bit of randomness, think a bout it.

If not, no harm done! :)


Folkert
 

log in or register to remove this ad

Shalimar said:
Umm, can we see the tables first? Know the possible benefits as well as the possible failings?

Where would be the fun in that? ;)

Seriously, I've tried to give a general overview in my above post. As to the extent, the really good rolls might easily give 2 or three level skills (or improve existing ones) plus some other minor benefits. The really bad rolls might have you "sprout" an artificial lower leg or let you discover why exactly you keep bugging the medic for morphine.

The true limitation is that they exist only in a handwritten format, a 100 pages done over the course of a month with no internet access. :)


Shalimar, I believe you once mentioned that you possess the MW "Guide to the Clans". Take a look at the liefpaths presented there (p. 28ff.) to get a general impression of where this going (though the system's wrong of course).



Any questions? Please post them!

Folkert
 
Last edited:

Ok, I'm up for some for some randomness... it could be fun,and definitely will provide some story hooks, I tend to have weird luck with dice... I never, or very rarely hit a medium roll, its always a 20 or a 1, I only pray that its the former not the latter in this case.

I'll post up the results in the next post, and only the results so people can tell if the post gets edited or whatever. Here's hoping for some money, McKenzie needs a new dropship :p
 

Ok, I am going to go on a ride twice, hopefully, if I get a bad one, it will give me a good one that balances out.

(Yes, I am looking over the Mechwarrior guide to the Clans, so I am getting what you mean.)

Ok, here we go
First Roll
1D10 = 3
1D10 = 2
Result = 5

Using Edge to Re-roll
1D10 = 10
1D10 = 7
Result = 17

Second Roll
1D10 = 8
1D10 = 2
Result = 10
 

Just a small addition:

I most certainly don't do this to screw anyone over!

The way I handle it in RL is usually to let my players roll and, if they get a bad bad result (like limbs removed or anything drastic like that), to intone "Use the Edge, Luke!" :)


Folkert
 

Shalimar said:
1D10 = 10
1D10 = 7
Result = 17

Crucible! They say Theodore Kurita himself led the Legion of Vega on that day and who are you to argue? ( = Combat Sense, Wealth, Choose two skills at level 1)

Still, that Hermes II almost got you. Your right hand knows it, too, and continues to twitch uncontrollably when you are confronted with fire, though the skin transplants have long healed by now. ( = Disabled)


Shalimar said:
Second Roll
1D10 = 8
1D10 = 2
Result = 10

Garrison Duty. BOR-ING! ( = Choose one: Streetwise 1, Seduction 1 or Gambling 1)
 

I got out my trusty 3rd Ed. Battletech boxed set dice and came up with a 8 and a 9. If you would rather we use 2d10, a 18 and a 4 (use edge to reroll) 17. Wow for once my dice really like me! I wonder what is in store for me?

I think I finally decided on a character name, Alexander Karner.

Douane any idea on how we are going to run the mech fights? Will it be free form or are you going to try to use something like Megamek?
 


McKenzie Steiner

Athletic (18-BLD-REF)
Physical (18-REF-INT)
Mental (18-INT-LRN)
Social (18-INT-CHA)

(BLD) - 3
(REF) - 6
(INT) - 6
(LRN) - 4
(CHA) - 5

Athletic (+9)
Physical (6+)
Mental (8+)
Social (7+)

Bureaucracy 2 (5+)
Career/Soldier 1 (7+)
Gunnery 3 (3+)
First Aid 1 (7+)
Leadership 2 (5+)
Perception 1 (7+)
Piloting 3 (3+)
Protocol/ Lyran Commonwealth 2 (5+)
SI/Lyran Battlemechs 1 (7+)
SI/Lyran Commonwealth history 3 (5+)
S/I: Steiner Politics 2 (6+) [They pretty much consumed her childhood]
S/I: Kurita BattleMechs 1 (7+) [Know thy Foe, knowledge picked up on Tamar]
Small Arms 1 (5+)
Stealth 1 (5+)
Technician Specialized (Wolfhound) 2 (6+)
Tactics 1 (7+)

Advantages:
Combat Sense
3pt - Contact, The Character's aunt, Nondi Steiner
1pt - Contact, Hauptmann Michelle Cameron, Mckenzie's roommate on Tamar
Wealth
Well Connected: Draconis March

Languages:
German, Native
S/I 2 English


Life Path:
Cruicible :They say Theodore Kurita himself led the Legion of Vega on that day and who are you to argue?

Still, that Hermes II almost got you. Your right hand knows it, too, and continues to twitch uncontrollably when you are confronted with fire, though the skin transplants have long healed by now.
Disabled: Fire causes uncontrollable Twitches in the right hand

Astounding!: Given the extremely competitive nature of the Nagelring, it's a small wonder that you made such a lot of friends.
 
Last edited:

not that I don't think I deserve a warship but I went with a humble LAM instead. Just to stop all those fanatasies about devastated landscapes...

They say you're lucky in the morning and since this is the first time in month I got up before 9 I feel like trying my luck.

2d6 rolls:
6
6
=
12
somehow I don't feel like using edge
3
5
=
8
I'm in a good mood so I will risk edge.
6
3
=
9

12 and 9 :) Maybe they are right about that luck thing but I say it isn't worth rolling out of bed so early *yawn*
 

Remove ads

Top