Seriously,
each of you may request up two rolls on these tables.
Roll yourself or tell me to roll the dice.
2D6 or 2d10, as you prefer. The higher the better! (Generally, on two 2D6 "good" results begin at 7, with 2d10 at 11.)
Each point of edge will allow you one reroll.
The type of table the resulting roll will be applied to, will be assigned by me according to your background.
What can it get you?
Each roll will determine an event from your past, fwith either negative or positive results (or both).
Positive results include skills levels gained in corresponding skills (either new or to improve an existing one), connections, better equipment, wealth, certain traits/advantages and, in extreme cases, attribute points (very rarely).
Negative effects include the above mentioned lost limbs (don't worry, you'll get a nice prosthesis
), enemies, obligations, addictions and other negative traits.
Is it worth it?
I can't truly say. (And that is why nobody will ever be forced to take them.)
If you enjoy a bit of randomness, think a bout it.
If not, no harm done!
Folkert
each of you may request up two rolls on these tables.
Roll yourself or tell me to roll the dice.
2D6 or 2d10, as you prefer. The higher the better! (Generally, on two 2D6 "good" results begin at 7, with 2d10 at 11.)
Each point of edge will allow you one reroll.
The type of table the resulting roll will be applied to, will be assigned by me according to your background.
What can it get you?
Each roll will determine an event from your past, fwith either negative or positive results (or both).
Positive results include skills levels gained in corresponding skills (either new or to improve an existing one), connections, better equipment, wealth, certain traits/advantages and, in extreme cases, attribute points (very rarely).
Negative effects include the above mentioned lost limbs (don't worry, you'll get a nice prosthesis

Is it worth it?
I can't truly say. (And that is why nobody will ever be forced to take them.)
If you enjoy a bit of randomness, think a bout it.
If not, no harm done!

Folkert