Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]

Well, I'm stuck for ideas for my char's background, so I'm reading through a couple of those House links that Shal put up for inspiration. (Very helpful, thanks Shal :))
 

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My recommendation:

Make him come from the Free Worlds League (House Marik).

Then I can call your mercenaries the "Inner Sphere All-stars".

:D ;)


Folkert
 

Douane said:
My recommendation:

Make him come from the Free Worlds League (House Marik).

Then I can call your mercenaries the "Inner Sphere All-stars".

:D ;)


Folkert

by all means all those pretender states are so inferior that the differences between them hardly matter.

edit: sorry, reading the Draconis attitude in Shaliamrs link does that to you :uhoh:
 
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Hey all

Been giving Hasic some thought. It seesm that the main sticking point is the "acadamy Training". If he did it, he would still be in House Liao's service. I don't see him bunking out, and the financial collapse of the House shouldn't affect that.

So, the alternative would be to time the collapse before he hit the Acadamy. His uncle fled the Conferation, his father stayed. Hasic was taken by his uncle (against his father's wishes, althought the young Hasic believed that it was the best course), his brother stayed with his father. Eventually, his father was able to reestablish sufficient patronage to have his brother sent to the Acadamy. Hasic never went. He travelled with his uncle. His uncle formed a small mercenary unit which survived long enough to see Hasic get blooded. After the distruction of his uncles unit, and death of his uncle, Hasic took the sole surviving Mech, "God gave a Turtle" and went freelance. While successful enough to keep mech and body together, Hasic has been looking for a more stable base from which to work.

Hasic knows that he would be considered politically unreliable by the Confederation these days. But still hopes one day to return and return his House to its rightful place.

Gen notes: Note the sleek machine he once was. Perhaps he's not the person he had hoped to be. Skills are more a result of necessity rather than choice. In that regard, it works out quite nicely, I suppose. I still have one skill point to spend. Not sure between Bureaucracy, Scrounge, Training. What would he have most likely picked up to survive.

Version II

Hasic

A2 - 30 points attributes, 20 points skills, 2 advantages,

Attributes

Build (BLD) - 3 (3 points)
Reflexes (REF) - 6 (6 points)
Intuition (INT) - 6 (12 points)
Learning (LRN) - 4 (4 points)
Charisma (CHA) - 5 (5 points)

Athletic (18-BLD-REF) - 9+
Physical (18-REF-INT) - 6+
Mental (18-INT-LRN) - 8+
Social (18-INT-CHA) - 7+

Advantages

Title 1 (Heir to Baronet)
Reputation 1

Skills

"Mechwarrior Package" (15 points)

Athletic 9+
Blade 1/8+ 1 point
Unarmed Combat 2/7+
Physical 6+
Gunnery/mech 2/4+
Piloting/mech 2/4+
Small Arms 2/4+
Mental 8+
Survival 1/7+
Tactics 1/7+ 1 points
Technician/Mech 1/7+
Social 7+
Leadership 1/6+
Negotiate 1/6+ 1 point
Streetwise 1/6+ 1 point

Background

To be finalised.
 

Everyone,

sorry for the delay!

I've got hit by some form of "Spring flu" and don't really feel too well. (Also might be a bit slow over the next days.)


Anyway,

I'll get back to work on your events immediately and shoulde have them up soon.


Folkert
 

Doghead,

sounds like a really cool background. :) (And some nice opportunities for story hooks.)


Regarding your PC, you have actually three points left! (The "Mechwarrior Package" gives skill levels worth 15 points for the price of 13 points.)

So you can vary a bit more, if you like.


Folkert
 

Urbanmech,


"18"

Congratulations, you graduated top of your class. ( = Perception 1, Protocol/FS 1, SI/FS History 1, Reputation, Contact (2), Wealth 1, Well-equipped 1)

Everyone was happy for you, but none more than your kid sister who now knows that, regardless of her scores, a factory-new Valkyrie is waiting for her after the academy, because you already got the Family Wolverine-K. ( = Light Mech [Valkyrie])



"17"

War is hell, and the Swords of Light are its minions. (= Promotion, Choose three skills at level 1)

That PPC would have taken your Wolverine's head (and cockpit) right off, had Fortuna not intervened and made you stumble. ( = Extra Edge 2)
 

A Battletech/Mechwarrior PbP? Hell yes! Are there still slots open?

If so, do you guys want another mech pilot? You could use some big iron, looks like. Maybe a long-range thumper, like a Warhammer or Marauder (heh) or perhaps some kind of LRM machine (like a Catapult or an Archer). I've never much liked the longer autocannon, though.

I'm not sure about the character itself though; I've played a lot of Battletech but no Mechwarrior at all. Heavy Gear & Jovian Chronicles were always more my speed.

-S
 

Hi shurai!

Actually this will enforce a slight change of plans, but that's no problem at all. :)

I'm doing this because I love BT/MW and will thus certainly turn no one interested in the game away; meaning: Yes, we have an open slot.


Welcome to the game! :)


As for background, Shalimar has kindly posted links to pdfs detailing the five major players in the Inner Sphere of 3025 here.

I will see if I can find a general introduction to the Mecharrior universe, though.


Folkert
 

Urbanmech. Nice rolls. You are the golden boy.

Hasic is already feeling a little battered and abused by Fate. I don't think that he is going to give it any more chances to kick him.

A mechanics question. I can put Hasic's Gunnery or Pilot up to 3/3+. How big an impact is that going to have on his survivability. I suspect that Pilot would be more significant, but am not sure. Could you let me know?

Oh, what the hell. He needs a little luck.
1d10 - 8, 1d10 - 10, Result - 18. Not going to use Edge. Not going to roll again.
1d10 - 7, 1d10 - 4, Result - 11. Reroll. 1d10 - 4, 1d10 - 7, Result - 11.
 

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