Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]

Yeah, I second that. I hope everything's going well for you, Douane.

On a different track: Check out this Java Battletech game that I found. The UI needs serious work, but it looks relatively complete.
 

log in or register to remove this ad

It is very complete, it has all level 1-3 stock mechs, not to mention the Variants of the Clan mechs as well. Its a nifty thing to use, but I have horrendous luck with it. Other poeple have great luck, me, I have never gotten head shotted so much, although I guess that is my opponent's good luck.
 


Shalimar said:
Are you ok Duoane, I know you said you were having some problems, hope you are alright.

Thanks for the inquiry, Shalimar! :)

Yes, I am okay.


My apology to all of you for leaving without a word about my absence, but I was called away from here rather abruptly on most urgent family matters.

I returned yesterday and worked on my email backlog; unfortunately my tries to post here last night were in vain (probably caused by the current slowdown problems of the boards).


The game is still on, I have not the slightest intent on cancelling it!


I have to clear my head of the past few days and get back into the right spirit, but I hope to have a proper update for the IC thread this evening (6 AM here).


Sorry!

Folkert
 

Got my event rolls from Douane, so here's the finished character. There are a couple changes from my events.

"17"

The Sarge had survived several border raids so he made sure you were tough enough for anything out there. Who knew that you would need it so badly one day?

Protocol/TC 2, SI/History of the TC 2; increase Unarmed Combat to level 2; one skill at level 1; Toughness


"6"

You hate space travel! An accident left you and your battalion first floating dead in space, then stranded on an uncolonized, but habitable world for months until your distress calls were finally answered. You really hate space travel!

SI/Border Tales 3; Transit Disorientation Syndrome

In addition, bionic eyes were rarer back then, so I have to decide whether it survived instead, or to go with the patch.

Samuel "Ironside" Harrison

B1: 27 pts. attributes, 24 points skills, 2 pt. advantages, light BattleMech

Attributes

Build: 4 (8+)
Reflexes: 5 (7+)
Intuition: 6 (6+)
Learning: 4 (8+)
Charisma: 2 (10+)

Charactaristics

Athletic: 9+
Physical: 7+
Mental: 8+
Social: 10+

Advantages

Natural Aptitude: Tactics
Toughness

Disadvantages

Transit Disorientation Syndrome
Lost Limbs: Samuel will suffer a +1 modifier to some skill check involving his left arm and leg, including gunnery for weapons on his 'mech's left side, and a -1 initiative penalty.

Skills

Gunnery/BattleMech: 4 (3+)
Piloting/BattleMech: 3 (4+)
Small Arms: 2 (5+)
Medtech: 1 (7+)
Survival: 2 (6+)
Unarmed Combat: 2 (7+)
Perception: 1 (7+)
Tactics: 2 (6+)
Training: 1 (9+)
Protocol/TC: 2 (8+)
Throwing Weapons: 1 (6+)
Career: Cabinatery: 1 (7+)
SI: Rock & Roll Music: 2 (6+)
SI/History of the TC: 2 (6+)
SI/Border Tales: 3 (5+)

Edge: 1

Equipment:

Pump Shotgun, with 10 reloads and barrel mounted flashlight. ($60)
Holdout Pistol, with 5 reloads, ($25)
2 MiniGrenades ($20)
3 MicroGrenades ($6)
Combat boot ;) ($24)
Dress Uniform ($45)
2 Jumpsuits ($0)
Camoflage Fatigues ($0)
Medkit ($10)
Basic Field Kit ($10)


BattleMech: JVN-10F Fire Javelin


Born in the Taurian Concordant, this Periphery native is in his early 40s. Stockily built, his most identifiable features are his wide array of bionics. His left arm, leg, and glowing red eye are all cybernetic replacements. In addition, much of his ribcage is a plastic and metal sheath, most of his teeth are replacements, and his skull sports several metal plates. His body, especially his left side is extensively scarred, with both burns and ragged shrapnel pits and furrows. His military cut short hair is greying to a salt and pepper, as is his bushy mustache. His remaining eye is green, set in what could have been a fairly ordinary face. He talks in a gravelly rasping growl, the result of damage to his throat.

His clothing tends to vary, sometimes using his old uniforms, sometimes civilian. Most often, he wears the camo fatigues and black beret he wore out in the field from his days in the Taurian Military, occasionally switching to the blue tunic with silver trim and black trousers that used to be his standard uniform. In all cases, unit and other insignia have all been remove, save for his Hyades Heart, a medal awarded to those who make great sacrifices on the Concordant's behalf. He usually wears a single army boot, figuring a second for his steel left foot unneccessary.

His personality tends toward the cynical and bitter. He is irritable and caustic. However, he tends knows what he's doing with two decades of service under his belt and is willing to share his hard earned knowledge. He does display a sense of humor, and occasionally he'll let out a glimpse of the much better man he used to be. He usually has some sort of candy in his mouth. He claims it's to get rid of the metallic aftertaste he usually has in the back of his mouth. This is likely psychosomatic.

Born on a world of middling importance in the Taurian Concordant, Samuel lived a fairly normal life as the son of a carpenter. In his late teens, however, he received word that he inherited a BattleMech from a very distant relative. Interested in serving his nation, and with the use of a rare and valuable Awesome assault 'Mech, he attended an Academy, training under a particularly demanding sarjeant and graduated into the TDF. With an inherent capacity for second guessing opponents' actions and sense of humor he was well liked. He married and Astech at a young age, renaming his machine the "Lucy in the Sky" in her honor. He had a daughter, and life continued as he built an illustrious career of service, fairly average save for a minor jump accident that left him stranded for a short time, and induced an enduring dislike for hyperspace travel.

That all came crashing to a halt a few years back. The Davions raided the world he was stationed on. His lance was hit by flanking force of a company's worth of fast light and mediums. He attained several kills, but his machine was eventually worn down. He ejected just before it was destroyed. He landed unharmed and thanked his luck. Then an LRM went off to his left. He was far enough away to survive, but was torn apart by the blast. The Davion force was driven off, and he recieved medical help soon enough to save his life but was horribly scarred and required an extensive array of bionics. Neither he nor his wife coped well to the changes, and amidst his rising bitterness and emerging drinking problem they messilly divorced.

His problems increased and affected his proffessional life. Also, with his Awesome destroyed, he was using only a light, so his superiors were less inclined to tolerance. What friends he had left were able to get him medically discharged rather than dishonourably so. He eventually made his way to Solaris VII and cleaned up his alcoholism. The Dark Knight offer looks just to be just what he needs.

His 'Mech, the "Lucy in the Sky II", is a Fire Javelin, the medium laser toting variant on the SRM boat in service with the Federated Suns. He seethes at the downgrade from his Awesome . He still hasn't entirely adjustd. His new 'Mech is nearly twice as fast, has jumpjets, and has no where near the armor or armament he's used to. It is painted brown with tan stripes, featuring "noseart" depicting a pretty young woman, his ex-wife as she looked when they first met.
 

A quick question for everyone:

"insider" knowledge not shared by everyone - Should I handle this via email or in specifically addressed posts?


Thanks,

Folkert
 

My vote's for emailing it. Curiosity would likely get the better of me if it was posted, not that I'd ever conciously let it influence my character's actions. :heh:
 




Remove ads

Top