Looking over the beguiler class, I think someone could make a pretty solid arguement for the beguiler being better in skill-check situations than our prototypical skillmonger, the rogue (note that whether or not there's fundamentally something with that is another discussion).
The beguiler has almost all of the class skills as the rogue, basically trading off skills like Perform and Use Rope for skills relevant to an arcanist. The beguiler comes up a little shy in skill points--6 per level to the rogue's 8--but spells will rapidly close the gap. As Mike Mearls once pointed out in one of his design diaries for Iron Heroes, many if not most skills can be replaced with a low-level spell. As far as the roguish skillset goes, the beguiler just so happens to have those spells on its spell list. They're pretty much all there--charm person, comprehend languages, detect secret doors, detect thoughts, disguise self, glibness, invisibility (standard and greater), knock, silence, spider climb, plus many more. The only glaring omission I see is find traps.
The beguilder can even lend many of these benefits to the party's less skilled members with spells like invisibility sphere and zone of silence. Not too shabby.
True, the beguiler doesn't get sneak attack, but this isn't a thread about damage output. It's a thread about skillmongering, where I believe the smart money is on the beguiler.
The beguiler has almost all of the class skills as the rogue, basically trading off skills like Perform and Use Rope for skills relevant to an arcanist. The beguiler comes up a little shy in skill points--6 per level to the rogue's 8--but spells will rapidly close the gap. As Mike Mearls once pointed out in one of his design diaries for Iron Heroes, many if not most skills can be replaced with a low-level spell. As far as the roguish skillset goes, the beguiler just so happens to have those spells on its spell list. They're pretty much all there--charm person, comprehend languages, detect secret doors, detect thoughts, disguise self, glibness, invisibility (standard and greater), knock, silence, spider climb, plus many more. The only glaring omission I see is find traps.
The beguilder can even lend many of these benefits to the party's less skilled members with spells like invisibility sphere and zone of silence. Not too shabby.
True, the beguiler doesn't get sneak attack, but this isn't a thread about damage output. It's a thread about skillmongering, where I believe the smart money is on the beguiler.
Last edited:


