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Behold the power of Thrown Weapons!!

Oooh. Kinda forgot about this.

Meals and Heinsoo both confirmed at DnDXP that 4E magic throwing weapons all are considered 'returning'... which I like. No more throwing your expensive magic weapon at monsters and then forgetting it for the rest of the encounter.

-Matt
 

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Rugger said:
Oooh. Kinda forgot about this.

Meals and Heinsoo both confirmed at DnDXP that 4E magic throwing weapons all are considered 'returning'... which I like. No more throwing your expensive magic weapon at monsters and then forgetting it for the rest of the encounter.

-Matt
Cool awesome sweet!
 

Baumi said:
The Reach is still not enough. The problem with Thrown Weapons were always the problem that you can Charge at LEAST the same amount of Distance than you can throw.
What if it is a monster you don't want to charge, but instead want it to try and follow you? Throw your hand axe and move back.
 


RandomCitizenX said:
What if it is a monster you don't want to charge, but instead want it to try and follow you? Throw your hand axe and move back.

And then the monster simply picks up your axe and now has a shiny new magical weapon (if it is not magical then you will run out of thrown weapons eventually).

But I guess this is too simulationist and thus the 4E rules will ignore/disallow this.
 

Derren said:
And then the monster simply picks up your axe and now has a shiny new magical weapon (if it is not magical then you will run out of thrown weapons eventually).

But I guess this is too simulationist and thus the 4E rules will ignore/disallow this.

If it is a nonmagical weapon and the monster is intelligent enough to use it, by all means he should pick it up. If it is magical and non returning then he can pick it up too if I was silly enough to give it to him. The point is that charging is not always the better option. Trying to draw an animal like monster into a trap, then you need to make it want to follow you.
 

Baumi said:
The Reach is still not enough. The problem with Thrown Weapons were always the problem that you can Charge at LEAST the same amount of Distance than you can throw.

Effects that Immobilized (move of 0 square) my character were somewhat common when I played at D&D XP, or at least more common then my low level play experience in 3.5. I made pretty good use of my thrown weapons when immobilized to attack creatures who were not adjacent to me.

Immobilized is not as painful in 3.5, where you couldn't do anything so I think the designers feel a bit free-er to include it.
 

There was also the mention of the "Feather Me Yon Oaf" ability. I find it difficult (tho, not impossible) to think that this ability would allow a sword-n-board fighter to put away his sword and shield, draw a bow, shoot an arrow, then put away the bow and get his sword and shield back up. I can, however, see it allowing them to pull out a throwing axe and launch it at the Yon Oaf.

So another reason to carry around an easy to reach throwing weapon: other people's powers migth affect it.
 

Rugger said:
Oooh. Kinda forgot about this.

Meals and Heinsoo both confirmed at DnDXP that 4E magic throwing weapons all are considered 'returning'... which I like. No more throwing your expensive magic weapon at monsters and then forgetting it for the rest of the encounter.

-Matt
Actually I don't like that. It should be a very nominal cost but still cost something. Should every magic sword glow like a torch? That is what I liken it too. I throw my greatsword and it teleports back to my hand or ricocheted off of the gelatinous cube back to my hand??? Nope don't like it...
 

Sadrik said:
Actually I don't like that. It should be a very nominal cost but still cost something. Should every magic sword glow like a torch? That is what I liken it too. I throw my greatsword and it teleports back to my hand or ricocheted off of the gelatinous cube back to my hand??? Nope don't like it...

I think the idea is that since no sane crafter would make a one-shot magical throwing weapon, the techniques to make magic throwing weapons are always with the return enchantment.

I'm sure it's extra if you want a sword of returning, though.
 

Into the Woods

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