UngeheuerLich
Legend
Lets be Honest, the bear totem Feature des not come into play in many Fights too. IT is just that frenzy feels a lot more punitive because it is the only feature the frenzy barbarian gets.
If you just add a small feature like:
- at the end of a short rest you can make a con save against DC 15 to reduce your exhaustion Level by 1
OR
- whenever you enter rage you may make a single weapon attack.
The first one is more exploration oriented, the second one fixes two holes in the class:
In the first round you can't use your frenzy Feature because you already used your bonus action to enter rage and you have a constant always on benefit that is at least comparable to the champion's improved crit.
I probably would use the latter Varianz because it shoukd make the barbarian Player feel well without the need of going frenzy every time.
I wouls also allow to enter frenzy at any point during a rage, not only at the beginning.
If you just add a small feature like:
- at the end of a short rest you can make a con save against DC 15 to reduce your exhaustion Level by 1
OR
- whenever you enter rage you may make a single weapon attack.
The first one is more exploration oriented, the second one fixes two holes in the class:
In the first round you can't use your frenzy Feature because you already used your bonus action to enter rage and you have a constant always on benefit that is at least comparable to the champion's improved crit.
I probably would use the latter Varianz because it shoukd make the barbarian Player feel well without the need of going frenzy every time.
I wouls also allow to enter frenzy at any point during a rage, not only at the beginning.