Besides fantasy, what genre would you like to roleplay in?

SF - hardish or space opera -- or some mix thereof
Modern Espionage or low level superhuman
Martial Arts (modern or fantasy)
 

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Superhero (Mutants and Masterminds or DC Heroes). But my favorite genre I would LOVE LOVE LOVE to play or run would be a pulp adventure campaign based on the novels by Edgar Rice Burroughs.
 

I think that fantasy -- in all it subgenres -- has a huge advantage over other genres for roleplaying, and it's a strength many game designers work very hard to undermine: in a fantasy game, you can make stuff up without being wrong.

That's a great deal of the reason why we have swords & sorcery fiction at all. Writers like Robert E. Howard realized it took a lot of time and effort to properly research historical settings and to fit a story into the cracks. With his own world, he could paint a few broad strokes and fill in all the details as he needed them -- i.e., when Conan encountered them, and they advanced a story.

The more canonical background info you have, the harder it is to throw together something correct. Hard science fiction has the same problem with the actual science in a story.
 

Horror (Delta Green (black ops Cthulhu), Call of Cthulhu classic era (roaring 20s), Pulp Cthulhu (between WWI and WWII), Living Death (gaslight era), Cthulhu: Dark Ages; I guess any time period).
Post Biblical apocalypse (The End)
War+Horror (Weird Wars)
Space Opera (Star Wars)
Zombie apocalypse (All Flesh Must Be Eaten!)
Groovy Investigators games (Buffy, Angel)

I'd also love to try the western genre; anything from Boot Hill to Deadlands (played it once) to Dogs in the Vineyard.

Off the top of my head, what I would not want to play: anything without some "speculative fiction" angle (with an exception for Boot Hill). Playing a Roman Centurion in a very realistic setting--yawn. Playing a knight off on one of the crusades--ho hum.
 

Sci-Fi. No question. Unfortunately it seems to be one of the hardest to run successfully so GMs are significantly thinner on the ground than for fantasy.

Bushido. Again, no question. See comment above - equally revelant.

Have played Vampire (liked it, would play again), 20's Cthulhu (it was OK), Star Wars (different to Sci-Fi as there is a wild west/fantasy style to it. Liked it, would play again), Modern X-Filesian (liked it, would play again), Modern Espionage (loved it but unlikely to get to play it again).

What am I saying? I would play anything anyone wanted to run.
 

  • Gritty supers filled with lots of moralistic grays and just a few truly black or whites
  • Modern Arcana (like Harry Potter for grown-ups, a complex magical society with rules to keep themselves hidden with plenty of room for intrigue and adventure)
  • d20 ShadowRun-esque (this is one of the front runners for my next campaign)
  • d20 Science Fantasy (this is the other front runner for my next campaign)
 

Hong Kong Action, martial arts or gunplay
Cyberpunk Action
Space Opera, Star Wars style
20s and 30s Pulp Action
Heroic Horror, Buffy style
Cosmic Horror, Call of Cthulhu style
Western, either straight or post-apoc
Space Western, Firefly style
Mecha Anime, Gundam style
Supernatural Investigation, Angel style
 


Glyfair said:
Obviously fantasy is a very popular setting for RPGs. What I'm curious about is what genre everyone would like to play in besides fantasy.
I'm only interested in two genres:

1) The aforementioned medieval/fantasy

2) Futuristic anime-inspired (a cross between Macross, Ghost in the Shell, Dirty Pair, BGC, Cowboy Bebop, and a few others)
 

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