Best and Worst of 2005?

eris404

Explorer
Hey all,

This time of year always makes me feel nostalgic, so I thought it would be neat to discuss what you thought were the highlights (and lowlights) of the Year in Gaming. Some ideas for discussion:

Best/worst moments in a role-playing game
Best/worst products, d20 or otherwise
Books/televison/movies/media/events of 2005 that shaped your game

I've been thinking about handing out Oscar-like awards at our next game for things like Best Roleplayer, etc. :D

As for me, one event of 2005 that was a best moment for me was the return of Victoria, my homebrew game.
 

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eris404 said:
Best/worst moments in a role-playing game
Best/worst products, d20 or otherwise
Books/televison/movies/media/events of 2005 that shaped your game

Best Moment: Being caught in a seven way firefight during a Paranoia LARP at Origins. I lived! Not for very long, but I lived!

Worst Moment: Being caught up in an air elemental vortex being unable to do anything and slowly taking damage, while only the rogue was left to save us. Very fustrating.

Best Product: I'd have to go with Iron Heroes or Paranoia.

Worst Product: Murchad's Legacy. Whoever wrote that was a tool.

Event that shaped the game: Easy. The Katrinia hurricane. It insipred an encounter I playtested with my group and wrote up for Suck da Head , the Katrinia charity PDF.
 

eris404 said:
This time of year always makes me feel nostalgic, so I thought it would be neat to discuss what you thought were the highlights (and lowlights) of the Year in Gaming. Some ideas for discussion:

Best/worst moments in a role-playing game
Best/worst products, d20 or otherwise
Books/televison/movies/media/events of 2005 that shaped your game

Worst moment in a role-playing game:

Tie!

(1) As the party discussed footwear, the beholder attacked. Sadly, we knew we were hunting some big nasty. In his lair. But stopped to discuss and swap footwear (slippers of spider climbing, winged boots, boots of striding and springing).

(2) A Call of Cthulhu game. In the last session, one player had his character steal money from another character. While most of the other characters were on the first floor of the house, he went up to the bed rooms on the second floor. One character was sitting in his room, so the thief didn't go into that room (but the two characters did see each other). He went into the other rooms, found a character's money stash and took it. He ransacked his own room (for "cover," I suppose). Then he ran back downstairs and shouted, "Someone's gone through our stuff!" Everyone trudged upstairs and looked through their belongings. The missing money was noticed. Asked, "Did you see anything?" the character resting in his room just said, "Him," pointed to the thief.

Mind you, all of this was happening as everyone else at the table told the player not to do it. Repeatedly. (here's where that "rolls eyes" smily would be useful ;) )

A couple of the other characters wanted to kill him (they were in rural Maine; the chances of getting caught were practially nil; I even told them that). They let him live, but didn't trust him. Later, when a combat ensued, he was the first--and only--character to die. The dice's judgment is final!



Best product:

I love my flip-map from SteelSqwire. Much more portable than a battlemat.



No media or real life events really effected our games. Had I been running a modern Delta Green game, PCs would have immediately gone to New Orleans after hurricane Katrina.



eris404 said:
I've been thinking about handing out Oscar-like awards at our next game for things like Best Roleplayer, etc. :D
If you do hand out awards, you might want to make sure everyone gets something and they're either all serious or all humorous. While many people play games for fun, most people still hate losing--even if it's just the "Role-playing Oscar" for a home game! :)
 

Best Moment: Reuniting my ten year old 20 man Shadowrun team for one last adventure.

Worst Moment: Slogging through yet another pointless adventure that got our D&D group NO closer to our ultimate goal.

Best Product: Shackled City Adventure Path - everything I could possibly need!

Worst Product: Dragon Compendium - Too much recent stuff, and some poor choices for the classics. Runes? Who cares?

Book that shaped the game: Surprisingly enough, Ann Coulter's "How to Talk to a Liberal. Nothing better for a political game, than some entertaining political rhetoric.

TV that shaped the game: Surface - what a great show. I love the characters, and I love the weird critters.

Movie that shaped the game: Not sure if they were out before 2005, but I saw both this past year. Shawn of the Dead and Dog Soldiers. Two great horror films with unique takes on some classic tales.

Event that shaped the game: Insane weather! Tsunamis, hurricanes, these all showed us how the weather could be as dangerous as any critter in the MM.
 

Best and worst of 2005

Best moment in a role-playing game: A one-shot in which some college chums got to play characters they first created more than 15 years ago (in real time, not just "game time") and to meet my current group. The party came up with a plan ("It's crazy, but it just might work") and infiltrated a flying citadel used as a mobile platform for metallic dragons. As battle ensued, the Halfling Rogue dodged melee and leapt onto the floating crystal used to levitate the entire structure, destroying it and helping to secure an entire kingdom...

Worst moment in a role-playing game: Early this past spring, due to usual seasonal turnover, chronic personality and gaming style conflicts, and my own fatigue with higher-level scenarios, there was a session in which the party members realized that they wouldn't be able to complete their quests...

Best products, d20 or otherwise:
-Green Ronin's Mythic Vistas series, including the long-awaited "Thieves' World" adaptation
-D20 "Mutants & Masterminds" Second Edition superhero game
-D20 "Spycraft" 2.0 espionage system
-GURPS Fourth Edition (Steve Jackson Games' Generic Universal Role-Playing System)

Books/televison/movies/media/events of 2005 that shaped your game (in no particular order):

-"Farscape: Peacekeeper Wars" and "Serenity" for showing how to wrap up a good story (for which there very good D20 supplements)

-"Batman Begins" and "Smallville" for redeeming our faith in DC Comics adaptations (see "Mutants & Masterminds above, as well as "Big Eyes, Small Mouth" for modeling "Teen Titans" or "Justice League Unlimited")

-"Star Wars Episode III: Revenge of the Sith" for finally realizing George Lucas' promise (if only it got support in gaming books, but D20 "Traveller" will do)

-"Doctor Who" for proving that even without "Star Trek," classic SF can be revived (I've used GURPS "Time Travel/Infinite Worlds" or GURPS/D20 "Prime Directive" for campaigns with these themes)

-"Stargate SG1" for realistic military teamwork and good old-fashioned space opera (see "Farscape" and "Serenity/Firefly" comment above; there's another a good D20 reference)

-"Veronica Mars" for showing how to balance story arcs with episodic mysteries (waiting on the second edition of the "Buffy: the Vampire Slayer" RPG)

-"Harry Potter [4] and the Goblet of Fire" and "The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe" for keeping fantasy alive on the big screen and introducing younger viewers to it (see D20 "Redhurst Academy" and "Castles and Crusades" for gaming examples)

These are, of course, my own opinions. I'll leave the worst games/movies/TV to other folks, since I'd rather stay positive.

Happy holidays, and may all genre fans/role-players have a great new year!
 

Best Product: Spycraft 2.0

Most disappointing product: tie between Magic of Eberron and Iron Heroes

Best Moment: lots of choices, possibly when playing a Jedi using Dogs in the Vineyard rules, I was attempting to heal someone, things were going wrong so I attempted to suck the life energy out of a fellow Jedi to augment the healing, but she fought back more strongly than I expected and I was losing it when the other Jedi arrived, and I was able to persuade them that she had attacked me :)

Worst Moment: when I had to abandon a character I liked and enjoyed because the DM changed the rules underneath me.

Cheers
 

Best Product: Spycraft 2.0.

Worst Product that I actually bought (I avoided prodcuts that are quite probably worse): Magic of Incarnum

Best Gaming Moment: Queen Dopplepopolis making the cover excuse to search the bathroom at a biker bar.

Worst Gaming Moment: Having to explain to a player that you should have different expectations about healing in T20 than you do D&D.

Inspirational TV/Movie/DVD: My farscape DVD collection.
 
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Best of 2005? --- Jessica Alba in Fantastic 4.
Worst of 2005? --- Everything else in Fantastic 4 (except Victor Von Doom).

Gaming wise? GURPS Powers is a Best of definitely.... Worst? Avoid buying stuff I know is bad so I can't specify one (although Legendary Weapons would rank close, its not that its a bad book, its just something that DM's should do on their own as such weapons should be made to fit specific campaigns and not be generic fantasy objects locked into a homogenized set of rules).
 

Best Products of 2005
- Monte Cook's Arcana Evolved and Iron Heroes for first place.
Then:
- Thieves' World Player's Manual
- Wilderlands of High Fantasy
- Dungeon Master's Guide II
- Monte Cook Presents: The Year's Best d20, vol.1
- The Shackled City Adventure Path
- Dragon Compendium

Products that didn't spark my interest in 2005
- The Races series of WotC
- The Fantastic Locations series so far
- Heroes of Horror

Best Moment of 2005
The assault of the PCs of my D&D/AE campaign over a quarter of a city changed into a jungle due to the Green gone wild. I made the complete set-up with master maze, grass, moss etc and playing the whole thing was a blast.

Worse Moment of 2005
Having to slow down my campaign due to increasing work activities.
 
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Best Moment in an RPG: Memorized the new stat block format.
Worst Moment in an RPG: My DM decided to run a game.
Best Product of 2005: Tie: Dungeon Master's Guide II and Blue Rose (True20 in third place)
Worst Product of 2005: Now that's just rude. Mage the Awakening
Most Influential:Serenity (I'd not really seen Firefly until the DVD set came out. Now it colors my RPG perceptions like nothing else at the moment).
 

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