D&D 5E Best Class and Why???

Same here. I know that sounds a bit dismissive, but let me explain. I DM most of the time, so by the time I get a chance to play, I usually have two or three PCs that I really want to play but only get to play one. Secondly, I go through cycles on just about everything: Music, entertainment, etc. And each cycle lasts a couple months. For example, I might really like to play video games for a few months, but then go an entire year without really wanting to play any. I might be on a big 80s techo music kick for a couple months, then listen to classical. So I don't really have a favorite, because my desire will change every few months. I will say that I am not a fan of bards or wild mages, so I never play those.
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Yep, this sounds like a good description of me except I do like Bards.
 

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My favorite class and why? It has to be the Mighter! Or should I say a mix between Mage and Fighter?

I just like having the defense/offensive capabilities of a Fighter, with the option of spells. Eldritch Knight kind of does that somewhat, but not enough spells.

But then again in 2nd edition, your Fighter/Mage couldn't cast spells with armor on. So, at least in this edition, there is that!
 

Bard. I've played a bard in every edition since AD&D 2ed. (Original AD&D bard was gonzo to get into.) Well, I haven't played a 5e bard because every group I've been in already had one.

Paladin is my #2. I love doing non-standard takes on them. My 18 INT rapier wielding swashbuckler city detective paladin back in AD&D 2ed before finesse was a thing. My mythos-inclusive oath-of-ancients paladin of Hermes, who as god of travelers watched over everyone, even though who not only didn't worship Hermes but those that didn't even worship his pantheon. There are so many takes beyond lawful-stupid that work with a group but have so much conviction.

From pure mechanics 4e had some interesting classes. I enjoyed the concept of the warden, who was a primal defender but implemented their defender-y bit at least partially by being a melee-range controller. I also enjoyed the runepriest, a buffer/leader with close range auras so they needed to be in the thick of things.
 

Picking just one class is tough. As someone who has had to DM, and admittedly wanted to, for time immemorial I haven't played a PC for a long time. Because of this I often find myself dreaming up character after character coming up with race, class, background (of both the mechanical variety, but also their actual backstory) and all the other little details... fantasizing about the day I'll get to play any of them. :p

Because of this I have no one favorite class or race. But that's not what this thread is about so let's put a metaphorical gun to my head...

Cleric probably takes my top spot because as a "real world" atheist I've always found exploring the idea of faith in a higher being interesting. My first ever character back in 2e was a cleric and to this day cleric remains my most played class

That said, Warlock is a new and strong contender. I like the seemingly endless stories you can weave around having an otherworldly patron. Who is your pact with? Were you tricked into it or did you sign on the dotted line willingly? What lead you down this road to begin with? The things to consider go on and on. And in this edition in particular, from a mechanical perspective, the Warlock is basically "build your own class" because of how modular it is, something the upcoming Mystic also shares and which I'm looking forward to.

Anyway, that's about it. I love all the classes and I've constructed an endless stream of characters in my head using all of them, but right now those two stand a little taller than the others in my mind.

Have you watched DM tips by Mercer? They are not all gold, but his Homebrew one is interesting, and recommends building things even if your players are not interested in it. After all, you have NPCs, you can give them your homebrew classes. The same thing applies here I think. If you have a character you like, with a full backstory and everything, make them an NPC in your games. The only way this doesn't work is if you or your players have an abject hatred for DM PCs.
 

Ranger is my favorite. I can from 1E, before TWF Rangers were a thing, and despise the editions in which there's any real correlation between Rangers and TWF.

The best Ranger builds are great for surviving. Sure, there's someone better than them at almost everything (except tracking, etc.), even if it's only because (in AD&D) Rangers didn't advance as fast. The Bard may be a better generalist, too. But, where the Ranger beats the Bard is being the right level of generalist in stuff that actually matters to save your butt. In a lower magic game (where castles aren't just a way to keep people inside from fleeing from a fireball), the Ranger is fantastic.

The Rogue is probably my second-favorite class, for much the same reason. After that, dunno, either Fighter because I like Swords and Sorcery or Bard because, when I play a caster, I still like to be able to wade into combat with some panache. Also, I hate Clerics, so there's that.
 

For the 'Best' class? I have to side with those that mention the Cleric. It can pretty much do whatever you need and be whatever you need,just depends on the domain. I think they did a really nice job of this in 5e, and even kept it from being the crazy powerful class it was in 3.x.

Favorite in 5e though? Hmmm tough one. I have to say fighter. It fits the swordsman hunger that I have, and since I am typically a DM, that hunger is not fed often. Plus I mean, it can go with just about anything.

All time edition busting favorite though, is the Dervish from 3.5. Yeah... I guess it is a prestige class, but it is hands down my favorite. Mobile, deadly, and with a nice dose of social skills. In my opinion, it is the original badass with two scimitars.
 

I have to break them down by edition.

1e/2e: Elven Thief/Magic-User in a campaign that ignores level limits (which, IMX, was every campaign ever). Skills + magic was amazing. You also beat a 1e Paladin to name level!

3.x: Paladin, mostly because I played one for about three or four years straight, and I learned more about myself, the nature of justice, and the role of a Paladin than I would have thought possible.

4e: Fighter all day. I had a Battlerager Dwarf that was nigh unkillable, largely because we used our 2e/3e ability generation method instead of using point buy. There were combats where I absorbed more damage than the rest of the party combined and didn't drop. It was so fun to be able to taunt and control enemies and feel like you dominated the battlefield. While I didn't like 4e in the end, I loved playing this character.

5e: I don't know yet. I haven't played enough different stuff. I've really enjoyed my Champion Fighter and my Archfey Warlock, but I need to play several other classes before I decide.
 


Druids in 5e are awesome too, especially moon druids. Versatile, and can completely ignor physical stats if you want to make them charismatic or intelligent. They're especially good for pugs and AL. Need a healer in the party? I can do that. Need a tank? Got it covered. Spellcaster? Done.

Sent from my SM-G900P using EN World mobile app
 


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