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Best "jack of all trades" class or combo?


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HeapThaumaturgist said:
Races of Destiny: Chameleon

It, literally, can be a Fighter, Cleric, Wizard, Rogue ... Barbarian, Fighter/Wizard, Mystic Theurge ...

Basically in the morning you get to choose 1-2 ability sets for the day, choosing from a pretty wide range, and get abilities similar to (but not as good as) the various core classes ... then you can mix and match them later, and switch them out during the course of the day once or twice. You also get a feat that you can change out every morning and a +2 ability score bonus you can change out every morning.

Sounds like a blast to play. I doubt it would be overpowered, since it doesn't "max out" anything, but it would be interesting to be able to do just about ANYTHING when the need arose.

--fje

Here's the class on the WotC website
 

takyris said:
Ranger: If you remember to get that ranger divine wands (that he can use starting at 4th level), you've got a decent fighter, sneak, and healer.
Actually, he can use wands at first level, despite him not being able to even cast the spells.

cheers,
--N

P.S. For my two cents: Akashic, Bard and Binder are the Jacks of All Trades.
 

Clerics. Followed closely by Druids and Artificers.

They can tank with Heavy Armor and full BAB (Divine Power).

They can prepare and cast wizard spells (Anyspell/Greater Anyspell).

Certain Domains and Initiate feats add rogue-type skills to their skill list.

So....Fighter/Mage/Thief = Cleric
 


takyris said:
Ranger: If you remember to get that ranger divine wands (that he can use starting at 4th level), you've got a decent fighter, sneak, and healer.

Nitpick: Rangers (and Paladins) can use wands from first level. It's scrolls that they cannot use until fourth.
 

The Bard alt. class feature in PHB II would allow them more access to skills, as they are treated in having Bard/2 ranks in all skills (caveat, they need at least one real rank for "Trained only" skills, and they can't "Take 10" with these "Fake ranks").
 

A beguiler/cleric of kord who takes levels in something like mystic theurge. He gets trapfinding (a necessity for anyone who wants to replace the rogue), has arcane casting ability, can enlarge himself to deal a buttload of damage, and has clerical buffs. A big problem is the lack of hit points, though.

Personally, I thought the spellthief was great as a "jack of all trades" - provided you steal the right spells.
 

Wow.

Okay bards...I never believed as JoaT so much as 'class that people couldn't make up their minds on."

Rangers doing more than being rangers....yeah I can see. But honestly I always thought it was just rangers being helpful in the wilds that made them better than Bards.

Monks?!

Am I the only one that thinks Savant does what Chamelon does AND doesn't require you to be human?! :p :)
 

At first sight, the Bard is probably the one that looks most spread in abilities.

But maybe the Cleric, considering an appropriate selection of spells (but including some non-core ones), could be more effective in most aread.

In any case, IMHO a Jack of all Trades is a somewhat irritating character in a ROLEplay game, since his role is to constantly step on someone else's toe or "fill the gaps" in the party at best.
 

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