TarionzCousin
Second Most Angelic Devil Ever
I'm running an Amber Diceless campaign right now. 

I'm probably the only one who liked DC Heroes 2nd edition by Mayfair games (I believe...), but I really did. Allowed for a wide range of adventure types, crossovers, etc.
I wish I had been older when that game came along.
I noticed that players, who are not so into comics, don't like this equalization when the team consists of a range from Hawkeye to Hulk. Very strange...
The two that stood out for me were Humanx...
Jimmy Olsen as photographer/reporter would be a specialty character, who could be only effective in non-combat scenes, but Jimmy Olsen as Guardian like in the Supergirl TV show could fight along other superheroes.Yes, well, the Cortex+ core is designed from the idea that all characters should be... I guess I'd say narratively balanced? Cortex+ would allow you to have Superman and Jimmy Olsen in the same adventure, and Jimmy would somehow manage to be relevant to events, even though he's just this guy. This is a fine representation of actual comics, in which relatively low-powered people still make a difference.
This falls apart if your approach to comics is about the power of superpowers, instead of the power of the narrative.
Hulk should be thankful that an A-lister like Hawkeye even lets him hang around.
Most stories - outside of truly-great keen-observer-of-human-nature writers doing deeply meaningful slice-of-life-fiction, that is - get by on relating events that are interesting, because they're not mode-average probable in every character and event all the way through. So if you were to create a ruleset for 'how the world actually works' for any modern or historical genre, you'd end up with an unutterably boring game, if played at any level of detail, because you're completely missing both the story and the genre, and focusing on the backdrop.The issue with licensed games is that most source material relies heavily on narrative convention in order to tell its story. If you try to put out a ruleset which describes how the world actually works, then it falls flat in execution; it becomes obvious that the events of the source material were contrived, rather than logically following from how the world (supposedly) works.
What could possibly be worse than a game in which it is 99% likely nothing of interest ever happens? I mean, other than taking it out to 5 or more '9's?Or else you end up with a game that actually operates on narrative convention, which is even worse.