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Best OD&D system?

Hairfoot

First Post
...apart from OD&D, of course. I just can't deal with the scrappiness of the original books, and BECMI/RC is too prescriptive for the rules-light game I want to run.

I checked out Swords & Wizardry, which seems fairly faithful to the original - plus some good tweaks to the rules.

What other systems would you recommend for running a campaign in the old-school style?
 

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...apart from OD&D, of course. I just can't deal with the scrappiness of the original books, and BECMI/RC is too prescriptive for the rules-light game I want to run.

I checked out Swords & Wizardry, which seems fairly faithful to the original - plus some good tweaks to the rules.

What other systems would you recommend for running a campaign in the old-school style?


My answer to this was Castles and Crusades. I was willing to do house rules though, to enable me to take rules I liked best from each edition, including 3E.

Then again I have most books of each edition, so it was a big bonus for me to be able to use stuff from each edition.
 

I like Labyrinth Lord the best, which is based on Moldvay-Cook/Marsh B/X. The Mentzer BECM series is great too as long as you don't bring in the CM accretions like Weapon Mastery and Mystics into low-level play. The Companion set War Machine and Dominion rules are great and work for any edition of D&D (though Domain income may need tweaking/reducing).
 

...apart from OD&D, of course. I just can't deal with the scrappiness of the original books, and BECMI/RC is too prescriptive for the rules-light game I want to run.

I checked out Swords & Wizardry, which seems fairly faithful to the original - plus some good tweaks to the rules.

What other systems would you recommend for running a campaign in the old-school style?

"Scrappiness"? I'm not sure what you mean. Going on the assumption that you mean "rough and open to interpretation"... but you still want to make a fair amount of judgment calls as DM and want more freeform action resolution (i.e. no skill system, etc.), I would indeed suggest Swords & Wizardry. It basically seems like a version of OD&D edited for more modern sensibilities (I mean, if you must!).

In addition to Swords & Wizardry core, which incorporates some optional rules inherited from Greyhawk (variable weapon damage, variable monster attack damage, more spells, etc.), there will be a Swords & Wizardry "White Box" edition which supposedly will not incorporate those later elements.

Definitely worth giving a look.
 

Labyrinth Lord certainly has the most impressive layout, though it's a llittle light on classes. I've checked out ISRIC 1 and a preview of 2, and I have to say that I'm quite impressed by 2.

I should also put in a word for Castles and Crusades, which is kind of a hybrid system. You don't have skills or feats, though some of the abilities look a tab complicated. AC is expressed as a positive, thief skills are not percentages, and everything is handled through a common system called the SIEGE system. What I like about the way it's designed is that it's easily compatible with anything from any edition.

So it really comes down to whether you want a best of both worlds game, or a game that stays true to the original original. I think they're both well done and worthy of mention.
 



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