TwinBahamut
First Post
I think the most important trait is the ability to take the various actions of PCs and the ideas they bring to the table and run with them in a creative manner. Listening to the players, using their ideas, and giving them a lot of freedom is important, but it is just as important to take all of their ideas and actions and do something unique and interesting with them.
Of course, creating a campaign where the players feel free to take control of the campaign and are inspired to do creative things is an important skill for DMs, too.
Of course, creating a campaign where the players feel free to take control of the campaign and are inspired to do creative things is an important skill for DMs, too.
Have you thought about Cash for Clunkers?