Although I've not been in much of the debate, I'll toss my support to the Kreynolds' crowd. Infact, I'll list my own stats if I'm 'one of the guys'.
Maximized has it's uses. You Always know what damage you're going to get. Always. 4th level Maxed MM is going to do 25 points of damage. If you're hasted, that's 50 points of damage, in one round, that they Can't block, that's assured.
With Empower, you have to roll it. Which, in some cases, is somewhat better (A maxed fireball gains 60 and a 6th level slot, a twice empowered Fireball is a 7th slot and you roll 10d6+5d6+5d6). With Empower, you leave it up to the dice. Now, I don't know about Your dice gods, but sometimes, the odds and Tymora are mean. Give me hard, cold numbers.
Yes, a Triple Empowered Bull's strenght could get you a lot of stats, but this is taking up an 8th level slot. For that level, I could have a Persistant Divine Power that lasts ALL DAY. A fighter's BAB, 18 str, and 15 extra HPs. For that matter, I could have a Quickened Stilled Divine Power. Let's take a look at what we can pull out've our butt, for the sheer Power.
Divine Power: Fighter BAB. +15/+10/+5, plus the 18 STR from Divine Power, making that +19/+14/+9.
A Rightous Might making that +24/+19/+13.
Divine Favor at +5 making that +29/+24/+18.
A GMW at +5 making that +34/+29/+23.
For what the hey, let's toss a Regular bull's str for +3 str.
Final BAB: +37/+32/+26.
Final Damage: +11 (Str) +5 (GMW) + 5 (Divine Favor) that's +21 damage, from sheer STR, Magical plusses, and a Luck bonus. Not counting any special abilities on your weapon.
Note, that None of this is an 8th level slot. Considering the Craziness that you can do at 15th level, I don't think a Triple Empower is really going to do much worse.
For an 8th slot, I could have an Empowered Blade Barrier. 15d6x1.5, that offers Cover, and at a 15th level, that's 2 and a half Minutes of painful goodness.

Maximized has it's uses. You Always know what damage you're going to get. Always. 4th level Maxed MM is going to do 25 points of damage. If you're hasted, that's 50 points of damage, in one round, that they Can't block, that's assured.
With Empower, you have to roll it. Which, in some cases, is somewhat better (A maxed fireball gains 60 and a 6th level slot, a twice empowered Fireball is a 7th slot and you roll 10d6+5d6+5d6). With Empower, you leave it up to the dice. Now, I don't know about Your dice gods, but sometimes, the odds and Tymora are mean. Give me hard, cold numbers.
Yes, a Triple Empowered Bull's strenght could get you a lot of stats, but this is taking up an 8th level slot. For that level, I could have a Persistant Divine Power that lasts ALL DAY. A fighter's BAB, 18 str, and 15 extra HPs. For that matter, I could have a Quickened Stilled Divine Power. Let's take a look at what we can pull out've our butt, for the sheer Power.
Divine Power: Fighter BAB. +15/+10/+5, plus the 18 STR from Divine Power, making that +19/+14/+9.
A Rightous Might making that +24/+19/+13.
Divine Favor at +5 making that +29/+24/+18.
A GMW at +5 making that +34/+29/+23.
For what the hey, let's toss a Regular bull's str for +3 str.
Final BAB: +37/+32/+26.
Final Damage: +11 (Str) +5 (GMW) + 5 (Divine Favor) that's +21 damage, from sheer STR, Magical plusses, and a Luck bonus. Not counting any special abilities on your weapon.
Note, that None of this is an 8th level slot. Considering the Craziness that you can do at 15th level, I don't think a Triple Empower is really going to do much worse.
For an 8th slot, I could have an Empowered Blade Barrier. 15d6x1.5, that offers Cover, and at a 15th level, that's 2 and a half Minutes of painful goodness.