Best Super Herp RPG for D20


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Here is another vote for M&M - the reason is that the people who created that game (Steve Kenson) are people who you can tell really love comics. The painstaking effort to replicate an actual comic book feel is incredible.

I have tried out lots of systems in my time and this is the best.

I admit that I have not tried Deeds or Silver Age, so don't factor those into the equation.
 

Question for all the people who play M&M. Would it really be difficult to just put AOO and AC back into the game so they can interact with D&D or d20m characters?



Thanks
Chris
 

Well, AC technically is in there, it's just called defense. You have a defense rating, which you buy up with points, but you can also buy armor, which ups the defense (IIRC :)).

d20 modern doesn't have D&D AC either, or not?

And AoO would be no problem at all to use, as combat works pretty much the same, as far as I can tell. But you don't really need AoO, you could just remove that concept from D&D entirely and the game would still work (granted, some feats like Combat Reflexes wouldn't be overly useful then).

But why would one want to have MM superheroes interact with D&D adventurers, anyways? :)

Bye
Thanee
 

thundershot said:
Question for all the people who play M&M. Would it really be difficult to just put AOO and AC back into the game so they can interact with D&D or d20m characters?



Thanks
Chris

If you want to mix D&D & d20m with your supers, you might want to check out EN's Four-Color-To-Fantasy (Revised). It's inexspensive & mixes well with existing genre's.
 

The M&M Annual actually covers adding attacks of opportunity to M&M, for those interested in doing so. Armor Class and Defense are essentially the same, although M&M shifts some "armor bonuses" over to damage resistance rather than Defense (e.g. in D&D plate armor increases your AC, in M&M it improves your Damage save).

Still, I agree Four Colors to Fantasy is better at handling "D&D with super-powers," it's designed for it, while M&M is not. Compatibility with D&D just wasn't a major design goal.
 

Kenson said:
Still, I agree Four Colors to Fantasy is better at handling "D&D with super-powers," it's designed for it, while M&M is not. Compatibility with D&D just wasn't a major design goal.

And I say thank you Steve for not having compatiblility with D&D as a major design goal. If M&M had DND levels, classes, hit dice, Vancian Magic, and AC, my friends and I would never play it.
 



DND levels is when you gain a level, recieve specific increases (e.g., HD, Save bonus, BAB, etc.) and/or special abilities (sneak attack, spell casting, etc.) tied to your class.
 

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