ruleslawyer
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oops
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Actually, I believe you are still using 3.0 math here, in 3.5 initiative bonuses are all that matter for breaking ties in initiative, so an 11 Dex is no advantage over 10, but Improved Initiative just got better.jgsugden said:As an example, Bob has a dex of 11 and Tim has a dex of 10. Out of 400 possible dice combinations for their initiative rolls, Bob will go first in 210 of the 400 combinations (52.5%).
Really? I hadn't noticed that change. Interesting ...Seule said:Actually, I believe you are still using 3.0 math here, in 3.5 initiative bonuses are all that matter for breaking ties in initiative, so an 11 Dex is no advantage over 10, but Improved Initiative just got better.
--Seule
This is untrue. If you look around, you'll find that many threads have discussed this situation. Most of those include clarifications that sneak attacks can be performed multipel times in a round - as long as each attack qualifies for a sneak attack.irdeggman said:Two weapon fighting doesn’t really add to a rogue unless he has enough hit points to survive a melee. The sneak attack bonus only applies to one attack in a round not to all of his attacks.
Darklone said:How many guys have experience with the Dodge, Mobility, Spring attack polearm wielding rogue? I only have one... and he's partially monk...