TrueBagelMan
Explorer
What is the best way to get advantage on attack rolls in DnD Adventures league? My character is going to be three levels of warlock/Hexblade and the rest being divine soul sorcerer. I’m going to get pact of the chain with the invocations being gift of the ever living ones and agonizing blast. Is there any other option besides the spell Enhance Ability? The best I can think of is a Greater Invisibility + Extended Metamagic