Great White Shark Drawing by stevegoad
Giant Shark | Challenge 6 |
Huge beast, unaligned | 2,300 XP |
Armor Class 15 (natural armor)
Hit Points 126 (11d12 + 55; bloodied 63)
Speed 0 ft., swim 120 ft.
STR | DEX | CON | INT | WIS | CHA |
22 (+6) | 11 (+0) | 21 (+5) | 1 (-5) | 10 (+0) | 5 (-3) |
Saving Throws Str +9, Con +8
Skills Athletics +9, Perception +3, Stealth +3
Senses Blindsight 60 ft., Passive Perception 13
Languages --
Proficiency Bonus +3 M
aneuver DC 17
Aquatic. The shark has advantage on attacks against creatures in water that do not have a swim speed. Additionally, while submerged in water it has a Dexterity of 16 (+3) and gains a +6 bonus to Dexterity saving throws.
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.
ACTIONS
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage. If this attack is not made after a charge, the target is also grappled. While the shark has a creature grappled if cannot make a bit attack against another target. If the shark moves at least 20 feet straight toward the target immediately before the hit, the target takes an extra 16 (3d10) piercing damage.
Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target not grappled by the shark. Hit: 18 (3d8 + 5) bludgeoning damage.
REACTIONS
Chomp. If a creature ends its turn grappled by the shark, the shark can make a bite attack with advantage against the target.