The group heads out to pats on the back and solemn well wishes as they leave the protection and light of the tower and head towards the tangled dark of the woods, heading towards the mountains.
It is not long before dense undergrowth, icy, warmth-leeching mist, and thick canopy make the group's task miserable, slow, and uncertain - and that's without the unpleasant sensation of being watched...
Reaching the mountains will be no easy task.
[sblock=Skill Challenge]Enter skill challenge, using my
Composite system. Your objective is to find your way through the forest, survive the chilling mists, endure the long night's march, and avoid being spotted by any servants of the Council of Ravens. Any skill that you can justify is usable.
Skill Challenge Level:
4
Rounds: ?
Roll Results:
* Natural 1: -1 points
* DC 14 or less: 0 points
* DC 15-19: 1 point
* DC 20-23: 2 points
* DC 24 or more: 3 points
* Natural 20: +1 points
Round Results:
* 0-6 points: Failure - skill challenge failed
* 7-13 points: Minor Success - skill challenge continues, but -2 penalty to all subsequent skill checks
* 14-20 points: Success - skill challenge continues
* 21+ points: Total success - skill challenge succeeds instantly
Repeating Skills
Repeating a skill two or more rounds in a row results in a cumulative -2 penalty to the skill roll.
Action Points
Action Points may be spent to roll an additional skill roll for the round. It must be different from the skill already used for the round.
Aid Another
PCs may aid another by taking a -2 to their check for a round to grant an ally +2 on theirs. This must be applied before either PC has rolled their check.
Heroic Effort
A PC may decide to expend a healing surge to gain +3 to a check before it is rolled or to apply +1 to a check after it is rolled. Only one may be spent per round.[/sblock]