Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

Mason orders the handful of militia remaining to re-light the lanterns and torches, re-arm themselves, and settle in, then sets out inspecting the doors.

She pauses and looks at the group. "Our orders were to retake the tower and we've done that. You aren't planning on heading back out into those woods again are you?"
 

log in or register to remove this ad

Aye, we owe it to our companions to try and find them, or their remains. Plus, someone must stop this blight on the land--or this tower will never be safe. Keep your men here, don't venture far from the tower. I'd recommend you not go beyond the palisade, just hole up here until we return.
 

"Hmm, yes," Salgyn muses. "Forest is not to my liking. I vould prefer plains or mountain where winds blow freely. But, if your friends haff ventured into voods, we must rescue them at once before they fall prey to undead. If ve must venture into mists again, I know of a chant that cyan bolster endurance and help resist cold."

OOC: If we run into the icy mists again Salgyn will spend 20gp worth of Rare Herbs to use the Endure Elements ritual to hopefully save a few surges.
 



The group heads out to pats on the back and solemn well wishes as they leave the protection and light of the tower and head towards the tangled dark of the woods, heading towards the mountains.

It is not long before dense undergrowth, icy, warmth-leeching mist, and thick canopy make the group's task miserable, slow, and uncertain - and that's without the unpleasant sensation of being watched...

Reaching the mountains will be no easy task.

[sblock=Skill Challenge]Enter skill challenge, using my Composite system. Your objective is to find your way through the forest, survive the chilling mists, endure the long night's march, and avoid being spotted by any servants of the Council of Ravens. Any skill that you can justify is usable.

Skill Challenge Level: 4
Rounds: ?

Roll Results:
* Natural 1: -1 points
* DC 14 or less: 0 points
* DC 15-19: 1 point
* DC 20-23: 2 points
* DC 24 or more: 3 points
* Natural 20: +1 points

Round Results:
* 0-6 points: Failure - skill challenge failed
* 7-13 points: Minor Success - skill challenge continues, but -2 penalty to all subsequent skill checks
* 14-20 points: Success - skill challenge continues
* 21+ points: Total success - skill challenge succeeds instantly

Repeating Skills
Repeating a skill two or more rounds in a row results in a cumulative -2 penalty to the skill roll.

Action Points
Action Points may be spent to roll an additional skill roll for the round. It must be different from the skill already used for the round.

Aid Another
PCs may aid another by taking a -2 to their check for a round to grant an ally +2 on theirs. This must be applied before either PC has rolled their check.

Heroic Effort
A PC may decide to expend a healing surge to gain +3 to a check before it is rolled or to apply +1 to a check after it is rolled. Only one may be spent per round.[/sblock]
 
Last edited:

Scarmiglione has taken nothing from the tower but bits of spare cloth. "I wonder whether it is even worthwhile trying to conceal our activities," he murmurs as he uses the old rags to muffle the group's weapons and armor so that they move relatively soundlessly. "Our enemies give the impression of being able to see without eyes and hear without ears. But perhaps it is merely the mist working on one's nerves that makes one think so; so therefore, let us make the effort."

[sblock=Stealth check]Stealth 1d20+13=24[/sblock]
 

Leaving his shield on his back, Fredrock marches along in silence, preserving his strength for the trials that are sure to be waiting for the party.
 

Eithal bounds along through the mist, undeterred, at least for now, as she moves to the front of the group she finds that the group has stopped for some reason. Scarmglione and Salgyn are scratching their heads as they examine a series of fallen trees that has blocked the path.

"Oh," says Eithal, "Ah'll git it."

With a moderate effort, the muscular goliath reaches under the trees and one-by-one tosses them to the side, clearing the path for her companions.
OOC: Athletics: 1d20+13=24
 

Yishim and the group stuggle to part the foilage and undergrowth which constantly slow their progress.

It's like I need an extra set of hands to get through this place. Oh, wait!

And with his exclamation, Yishim speaks some words in a long forgotten language. Arcane power pushes much of the vegetation aside as they progress, but the power quickly goes awry, whipping branches back at Yishim's head.
[sblock=Arcana]1d20+11=12 Crit miss. Sorry guys[/sblock]
 

Remove ads

Top