billd91 said:
The "Great Wall" of spells had class-specific indices to it to offer some help in figuring out which entries you actually had to focus on.
But with the current format, you don't really need indices. If you're playing a Cleric, you focus on Cleric powers. I agree it's a huge chunk of the book, but I think it's the best place for those powers to be. Especially for new players, whom I like to include. Once we figure out what they want to play, I point them to their class, help them build a character, and they pretty much live there from then on. They can explore the rules in detail as we play and on their own time, but if they're only interested in
just one class, there is an absolutel minimum of searching, flipping, and referencing. It's very convenient.
billd91 said:
Plus, the "Great Wall" of spells was more like a set of reference shelves to review after reading the rules and they were relegated to the last segment of the rulebook. They weren't a rampart right in the middle of the handbook that must either be scaled or run around to get to the rest of the rules. I can't knock WotC much for putting the powers with the class write ups, but it does make for a big chunk in the middle.
It's still a hurdle, just in a different place. If I want to play a Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, or Wizard, it's a hurdle that I'll have to jump eventually.
You also seem to imply that, in order to read a particular chapter, you have to read all that comes before. I have not found that necessary in my experience. The Combat chapter is perfectly easy to understand without having read Race and Class chapters, for instance.
So under the current format, there are some hurdles, but I think by grouping the powers with classes they've been severely reduced. Find the class you want to play, and focus on that class and its powers. Done!